Karoi by Zorel

Species
Sith Pureblood(Sith'ari)
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

4
Threshold 15
Current 7
Threshold 12
Current 3
Ranged 2
Melee 3

Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
+2
Critical
3

25
105
75

Weapons & Armor

Poison Sword(With cortsis (lighsaber restiant) and a dose of nerotoxin. You may commit a force die (cant use force powers as long as its commited) to never run out of toxin. Toxin does 5 damage if the fail a resilence check.)
Sith Armor( +2 soak,+2 defense, +1 lightsaber defense)

Personal Gear

Assassins Kit:
Demon Mask
Sith Armor(with dark side stealth)
Posion sword (as ancient sword, cortosis, poison reserior. Can commit a force die to always have a dose of neroutoxin)
Normal Clothes

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind 1 Force Talent The character adds a Bonus die per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers.
Street Smarts 1 Remove a Setback Die (Black Die) per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts
Stealth Armor 1 Add 2 black die to notice him

Force Powers

Force Rating
1
Power
Misdirect
Description
The user may spend F to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller.
Until the beginning of the user’s turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
The Force user creates illusions to fool those around him.
Power
Influence
Description
Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage,
fear, and hatred. Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions
such as confusion can be generated with either Z or z.
The character may spend F to stress the mind of one living target he is engaged with, inflicting 1 strain
Upgrade Effect
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Power
Supress
Description
The user may spend F to add automatic f to Force power checks made against him or any ally within short range until the end of
his next turn.
Upgrade Effect
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on himself and his allies.

Background

Motivation

I serve the Endless court and oppose the disciples of the abyss and The traitor

Morality

Description

Other Notes

+1 for light saber soak and defense

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