Lethal Blows |
2 |
EoE pg 59 |
Add +10 per rank of Lethal Blows to any Critical Injury inflicted on opponents. |
Stalker |
3 |
EoE pg 59 |
Add a boost dice per rank of Stalker to all Stealth and Coordination checks |
Grit |
2 |
EoE pg 59 |
Gain +1 Strain Threshold |
Jump Up |
1 |
EoE pg 59 |
Once per round, may stand from seated or prone as an incidental. |
Precise Aim |
1 |
EoE pg 59 |
once per round May perform precise aim an Uber. Suffer a number of ranks and precise aim, then reduced Target's melee and ranged offense by that number |
Dodge |
1 |
|
When targeted by combat check, may perform a dodge incidental to suffer a strain no greater than the ranks in Dodge, the upgrade the difficulty of the check by that number. |
Machine Mender |
1 |
|
When making a Mechanics check to help a character heal wounds, the target heals 1 additional wound per rank of Machine Mender |
Quick Strike |
1 |
|
Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Sniper Shot |
1 |
|
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapons range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Deadly Accuracy |
1 |
|
When acquired, choose 1 combat skill. Add safe equal to ranks in that skill to one successful attack made using that skill |