Catch Vest:
Defense: 0
Soak: 2
Encumbrance: 1
HP: 0
Soak value of 2 against damage from energy-based weapons only.
Only 1 point of soak against all other forms of damage.
Hunting Goggles:
Grant 1 blue die to any Perception skill checks made to locate prey, and thanks to their image magnification and enhancement, they remove up to 2 black dice imposed due to concealment, darkness, or fog and mist from all Ranged (Light) and Ranged (Heavy) checks.
Mk. III Modular Backpack:
Increases encumbrance threshold by 2. Extra pockets increase the encumbrance threshold by 1 (6 can be attached).
Space Suit:
Encumbrance: 4
Datapad:
Encumbrance: 1
Dataspike:
Encumbrance: 1
Cultural Etiquette Manual
Encumbrance: 0
Tool Kit
Encumbrance: 4
Chance Cubes
Encumbrance: 1
Sabacc Deck
Encumbrance: 1
Assets & Resources
DUM-Series Pit Droid
Encumbrance: 0
Phase 1 Clone armor:
Left leg, Right shoulder.
Critical Injuries & Conditions
Electric: After hitting with a successful Brawl check, may shock an opponent, dealing 5 strain. The shock attack ignores soak. (Note that the Brawl attack itself does not)
Gasbags: Float, ignoring movement penalties for terrain, and may move upwards as well. Do not suffer
fall damage. The lower mass means increased acceleration due to air resistance, however, so only 1
maneuver per turn may be spent moving.
Force Powers
Force Rating
1
Power
MANIPULATE BASIC POWER
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend 1 pip to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
The Force user may spend 1 pip to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.