Distracting Behavoir (3) |
1 |
|
Make Distracting Behavoir manuever: Until the end of next turn, inflict 1 Threat on a number of enemies up to Cunning score within Medium range and take equal number of Strain. |
Smooth Talker (3) |
1 |
|
May spend Triumph to add 1 Success per rank (3) to Charm checks |
Convincing Demeanor |
1 |
|
Remove 1 Setback from Deception and Skullduggery checks |
Kill With Kindness (3) |
1 |
|
Remove 2 Setbacks from Charm and Leadership checks |
Dodge |
1 |
|
Perform Dodge Incidental to upgrade incoming attack 1/rank (1) and take equal number of strain |
Congenial (3) |
1 |
|
Suffer strain to downgrade difficulty of Charm/Negotiation checks by equal number of ranks (1) |
Biggest Fan |
1 |
|
1/Session, take the Biggest Fan Action to roll Difficulty 3 Charm Check to make an NPCs into the PC's biggest fan |
Distracting Behavoir (Improved) |
1 |
|
Add 2 Threats instead of one |
Deceptive Taunt |
1 |
|
Once per session, the character may make a Deceptive Taunt action. The character makes an opposed Deception check targeting one NPC within medium range. If he succeeds, the NPC must attack him during its next turn. If the NPC cannot do so, it must spend all subsequent turns maneuvering into position untl it can make a melee or ranged attack against the character. Once it has made a melee or ranged attack against the character, the NPC is no longer affected by Deceptive Taunt. If the character is incapacitated or leaves the encounter, the NPC is no longer affected by Deceptive Taunt. If used outside of combat, at the GM's discretion the NPC can choose to perform a non-lethal attack if the situation warrants it. if the encounter takes place at a party, for example, the NPC may choose to punch the character rather than using a knife or blaster. |
Natural Athlete |
1 |
|
1/Session, re-roll Athletics or Coordination check |
Grit (2) |
1 |
|
+1 Strain Threshold |
Coordinated Dodge |
1 |
|
Spend 1 Destiny Point to add Failure equal to ranks in Coordination (4) to 1 attack. |
Toughened |
1 |
|
+2 Wound Threshold |
Disarming Smile (2) |
1 |
|
Take Disarming Smile Action to make opposed Charm check to lower enemy defenses by number of ranks (1). |
Just Kidding! |
1 |
|
1/round, spend Destiny Point to ignore Despairs generated on social checks by PC or ally |
Don't Shoot! |
1 |
|
1/ session, take the Don’t Shoot! Action to make a Hard Charm check. If successful, can't be the target combat checks until the end of encounter or until PC makes a combat check. |
Natural Charmer |
1 |
|
1/session, re-roll Charm or Deception check |
Bypass Security (2) |
1 |
|
Remove one Setback from Skullduggery checks to disable security device or locked door |
Natural Rogue |
1 |
|
1/session, re-roll Skullduggery or Steath check |
Dodge (2) |
1 |
|
When targetted by attack, spend Strain up ranks in Dodge to upgrade difficulty by that amount |