Etilee Ele by TimmyOfAK

Species
Terrelian Jango Jumper
Career
Jedi
Specializations
Padawan
System
Force and Destiny

2
Threshold 16
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 Race+StartSkill+xp
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1 StartSkill
Deception (Cun) 0
Discipline (Will) X 1 StartSkill
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1 xp
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1 StartSkill
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1 StartSkill
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
240
9000

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
High Jump 1 Able to jump very high or far. Once per round as a maneuver, suffer 3 strain to move 2 range bands either vertically or horizontally.
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened 2 Gain +2 wound threshold.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Grit 1 Gain +1 strain threshold.
Well Rounded 1 Choose any 2 skills. They permanently become career skills. (Stealth&Coercion)
Sense Danger 1 Once per game remove 2 setback dice from any one check.
Force Rating 1 Gain +1 Force rating.

Force Powers

Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend force points to move one object of silhouette 0 that is within short range. The default maximum range is short range.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around them. The user may spend force points to sense all living things within short range (including sentient and non-sentient beings). The user may spend force points to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend force points to gain successes or advantages (user's choice) on the check.
Upgrade Effect
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control Take a Force Leap action: Make an Enhance power check. The user can spend force points to jump horizontally to any location in short range.
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend force points to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Range Spend force points to increase power's range by a number of range bands equal to Range upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

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