Maylor by Pmartinez030108

Species
Selkath
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

5
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

3
2
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blade breaker
Range
Engaged
Skill
Melee
Defense2 Pierce+1 Sunder
Damage
3
Critical
4
Surgeon
Range
Engaged
Skill
Melee
Pierce+3 defence+2
Damage
5
Critical
2
Vibrosword
Range
Engaged
Skill
Melee
Pierce+2 vicious+1 defence+1
Damage
5
Critical
2
Frag grenade
Range
Short
Skill
Ranged: Light
x2
Damage
8
Critical
4

0
155
1700
13

Weapons & Armor

Vibrosword, vibroknife, combat knife, blade breaker.
Padded armor

Personal Gear

Medpac, stimpack,
backpack, utility belt,
Fusion lantern, glow rod, macrobinocular
Hand scanner, data pad, comlink(hand held)
Ration pack
Synthetic anesthetic x10

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 3 144 When this character makes a medical check to help a character heal wounds the target heels one additional wound per rank of surgeon
Stim application 1 144 Take the Stim Application Action; make an Average Medicine check If successful. 1 engaged ally increases I characteristic by I for the remainder of the encounter and suffers 4 strain.
Grit 1 Plus 1 strain threshold
Resolve 1 When a character involun- tarily suffers strain, he suf- fers I less strain per rank of Resolve, to a minimum of I
Pressure point 1 When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak).

Background

Was an only child to a wealthy family. Parents died when he was an adult due to natural causes. Attended the Carosi XII Academy of Medicine and was top of his class. Finished medical school and soon became resident at Carosi XII Alpha Hospital.

Motivation

Maylor truly just wants to help people. He hates to see defenseless people get taken advantage of.
Has a daughter named Ali. She is currently staying with Maylor's parents on their home planet Manaan. She stays with them from from time to time while Maylor travels off world due to her mother passing away a few years back. She is the one person Maylor would do anything for...even sacrificing his own life.

Obligations

Bounty. Due to a gang war, the ER became flooded with patients including innocent bystanders. This angered maylor. He tried to cover the truth that he purposely allowed the soldiers of the gang to die. Maylor felt that his actions would help put an end to the fighting. The gang boss found out what maylor did and put a bounty on his head which made him flee for his life.

Description

6' tall 210lbs
Grayish blue skin
Is usually known for not showing any emotion, Maylor prefers to think logically when problems arise and plan his next move. He could care less about being famous and tries to stay low key.

Usually wears a misting vest to keep his skin moist.
As an aquatic species, the Selkath were skilled swimmers. They resembled anthropomorphic sting rays and had blue, pink, or green-colored skin, which was patterned for underwater camouflage, and their mouths were bracketed by cephalic lobes. Female Selkath differed from males by the presence of tendrils on the back of their heads.
All members of the Selkath race had retractable, venom-tipped claws. The use of these claws in any form of combat or attack was considered dishonorable and a sign of madness; to do this was to give in to animal instincts unbecoming of a sentient species.

Other Notes

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