Emily by FiveThings

Species
Human
Career
Mystic
Specializations
Seer, Makashi Duelist
System
Force and Destiny

3
Threshold 16
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
3
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Barab Ingot crystal, 2/5 HP)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Burn 3
Damage
8
Critical
3

0
0
0
1/7

Weapons & Armor

Heavy Clothing (+1E, +1 soak included)

Lightsaber (Barab Ingot crystal) - Already modded to raise Burn from 1 to 3. 2 vicious mods still available

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 4 Seer/Makashi Duelist Gain +1 strain threshold (included).
Toughened 2 Seer Gain +2 wound threshold (included).
Expert Tracker 1 Seer Remove 1 setback die per rank of Expert Tracker to find tracks or track targets. Decrease time to track a target by half.
Uncanny Reactions 1 Seer Add 1 boost per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed 1 Seer Remove 1 setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Sense Advantage 1 Seer Once per session, may add 2 setback dice to 1 opponent's skill check.
Force Rating 2 Seer Gain +1 Force Rating (included).
The Force is My Ally 1 Seer Once per session, may suffer 2 strain to perform Force power action as maneuver.
Natural Mystic 1 Seer Once per session, may reroll any 1 Force power check.
Resist Disarm 1 Makashi Duelist Suffer 2 strain to avoid being disarmed or having weapon damaged or destroyed.
Parry 4 Makashi Duelist When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved Parry 1 Makashi Duelist When parrying a hit that generated failure or 3 threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Sun Djem 1 Makashi Duelist May spend triumph or 2 advantages with successful Lightsaber check to disarm opponent.
Dedication 1 Makashi Duelist Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Presence, included)

Force Powers

Force Rating
3
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend FP to immobilize a target within short range until the end of the user’s next turn. If the user used any dark FP to generate FP also suffers 1 wound per FP spent on the check (ignoring soak).
Upgrade Effect
Magnitude 2 Spend 2 FP to affect 1 additional target within range per rank of Magnitude purchased.
Strength Spend FP to disorient the target for a number of rounds equal to Strength upgrades purchased.
Control Spend FP , whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Range 1 Spend FP to increase power’s range by a number of range bands equal to Range upgrades purchased.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend FP to gain vague hints of events to come, up to a day into her future.
Upgrade Effect
Control When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. She may spend FP to gain 1 success per point on the check.
Power
Suppress
Description
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on herself and her allies.
The user may spend FP to add 1 failure to Force power checks made against her or an ally within short range until the end of her next turn.
Upgrade Effect
Strength 2 Spend FP to add additional automatic failure equal to Strength upgrades purchased to hostile Force power checks.
Range 1 Spend FP to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control Commit one or more FD. When an opponent targets the user with a Force power, after the opponent generates FP, reduce the total FP generated by 1 per FD committed, to a minimum of 0.
Duration Ongoing effect: commit FD to sustain ongoing effects of the power on each affected target while within range.
Control Spend 1 Destiny Point to use Suppress as an out of turn incidental once per session.

Background

Motivation

Morality

Morality: Unknown
Conflict: Unknown

Dark Side Force User

Description

Other Notes

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