Lightsaber (Barab Ingot crystal) - Already modded to raise Burn from 1 to 3. 2 vicious mods still available
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
4
Seer/Makashi Duelist
Gain +1 strain threshold (included).
Toughened
2
Seer
Gain +2 wound threshold (included).
Expert Tracker
1
Seer
Remove 1 setback die per rank of Expert Tracker to find tracks or track targets. Decrease time to track a target by half.
Uncanny Reactions
1
Seer
Add 1 boost per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed
1
Seer
Remove 1 setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Sense Advantage
1
Seer
Once per session, may add 2 setback dice to 1 opponent's skill check.
Force Rating
2
Seer
Gain +1 Force Rating (included).
The Force is My Ally
1
Seer
Once per session, may suffer 2 strain to perform Force power action as maneuver.
Natural Mystic
1
Seer
Once per session, may reroll any 1 Force power check.
Resist Disarm
1
Makashi Duelist
Suffer 2 strain to avoid being disarmed or having weapon damaged or destroyed.
Parry
4
Makashi Duelist
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved Parry
1
Makashi Duelist
When parrying a hit that generated failure or 3 threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Sun Djem
1
Makashi Duelist
May spend triumph or 2 advantages with successful Lightsaber check to disarm opponent.
Dedication
1
Makashi Duelist
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Presence, included)
Force Powers
Force Rating
3
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend FP to immobilize a target within short range until the end of the user’s next turn. If the user used any dark FP to generate FP also suffers 1 wound per FP spent on the check (ignoring soak).
Upgrade
Effect
Magnitude 2
Spend 2 FP to affect 1 additional target within range per rank of Magnitude purchased.
Strength
Spend FP to disorient the target for a number of rounds equal to Strength upgrades purchased.
Control
Spend FP , whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Range 1
Spend FP to increase power’s range by a number of range bands equal to Range upgrades purchased.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend FP to gain vague hints of events to come, up to a day into her future.
Upgrade
Effect
Control
When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. She may spend FP to gain 1 success per point on the check.
Power
Suppress
Description
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on herself and her allies.
The user may spend FP to add 1 failure to Force power checks made against her or an ally within short range until the end of her next turn.
Upgrade
Effect
Strength 2
Spend FP to add additional automatic failure equal to Strength upgrades purchased to hostile Force power checks.
Range 1
Spend FP to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control
Commit one or more FD. When an opponent targets the user with a Force power, after the opponent generates FP, reduce the total FP generated by 1 per FD committed, to a minimum of 0.
Duration
Ongoing effect: commit FD to sustain ongoing effects of the power on each affected target while within range.
Control
Spend 1 Destiny Point to use Suppress as an out of turn incidental once per session.