General Thresh by Bjorn

Species
Togruta
Career
Guardian
Specializations
Warleader, Soresu Defender, General
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 18
Current 0
Ranged 2
Melee 4

Placeholder Image

Characteristics

1
2
6
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 5
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 4
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Diplomatic Solution
Range
Engaged
Skill
Lightsaber
breach 1, defensive 2, sunder, stun 6, vicious 2, auto ***vvv
Damage
14
Critical
1

210
765
9000
5/12

Weapons & Armor

• Jedi Battle Armor - 1 soak l 2 Defense l "5/5 HP"

•Jedi Utility Belt (Emergency medpack, Lightsaber Maintenance Kit, A99 Aquata Breather, 3 field rations, glow rod, handheld commlink, +1 Enc threshold)"

•lightsaber (6/6 hp)
-mephite cyrstal - modded - 14 dmg l Crit 1 l Viscous 1
-two handed - Dmg +1
-cross guard - defensive use x2 adv or 1 T to disarm opponent.
-extended hilt - modded - +1 dmg, +1 viscous
-thalonian heartwood hilt - adds 2 * to roll
-curved hilt - modded - Adv when fighting 1 engaged ally, defensive 1
-cyclic crystal array - modded - allows 2 extra crystals
-superior hilt customization - +1 dmg auto V

Personal Gear

•Mark III Modular Back pack Frame - +8 Enc
-6 extra pouches
• Load Bearing Gear - +3 Enc
•Squad Tac system-
Adds Boost to all perception and Vigilance when in med range of allies with the same equipment

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Racial Ability Togruta Skills: Gain 1 rank in Perception; Racial: Grant ⬛⬛ when performing a assist maneuver instead of ⬛
Prime Positions x2 Warleader When this character or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover.
Grit x5 Warleader +1 Strain
Careful Planning Warleader Once per session, may introducing a "fact" into the narrative as if a Destiny Point was being spent.
Dedication Warleader Int
Clever Solution Warleader Once per session, make one skill check using Cunning rather than the characteristic linked ti that skill
Blind Spot Warleader This character and allies within Short range add adv. to combat checks while benefiting from cover.
Force Rating Warleader +1 to FR
Forewarning Warleader Take the Forewarning action; all allies within Medium range increase Defense by the character's Force Rating until they act in the encounter.
Parry x5 Soresu If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Soresu Technique Soresu Use Int for Lightsaber
Reflect x3 Soresu If weilding a Lightsaber weapon when hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Improved Parry Soresu When parrying a hit that generated [D] or x3 threat, may hit attacker once with Lightsaber, Melee, or Brawl weapon, dealing base damage, after the original attack resolves
Defensive Circle Soresu Make take the Defensive Circle action; make a x3 diff intellect - Lightsaber check. The character, plus one ally in short range per success, gains Defense equal to 1 + 1 per x2 adv. until the beginning of the next turn
Defensive Stance x2 Soresu Once per round, asa maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round.
Improved Reflect Soresu When reflecting a hit that generated [D] or x3 threat, may hit one target in Medium range with the same damage as the initial hit, after the original attack resolves.
Dedication Soresu Int
Strategic Form Soresu May take the Strategic Form action; make a x3 diff Intellect - Lightsaber check, adding FD no greater than Ranks in Force rating. If successful, one target within short range may only attack character for 1 turn, plus 1 turn for each pip spent.
Toughened x2 General +2 wound threshold
Command x1 General Add [B] per rank of Command to all Leadership checks. Affected targets add [B] to all Discipline checks for the next 24 hours
Commanding presence x2 General Remove K per rank of Commanding presence from all Leadership and Cool checks
Fall Back General While engaged with an opponent, the character may suffer a number of Strain up to their Leadership to allow an equal number of allies engaged with that opponent to immediately disengage as an out of turn incidental
Stand Firm General As an action make a x3 Leadership check. Choose one ally per success, who increases their Wound Threshold by the character's Presence until the end of the encounter
Preemptive Intervention General Immediatley after an opponent moves to engage an ally within Short range, the character may spend a Destiny Point to engage that opponent as an out of turn incidental.
Inspiring Kill General The character may spend a Destiny Point to make the Inspiring kill maneuver after incapacitating or inflicting a Critical Injury. Roll FD no greater than Force rating and spend [pip] to heal 2 strain from each ally within the medium range.
Knowledge is Strength General Once per session when making a check, the character may increase their force rating by their ranks in Knowledge (Warfare)
Dedication General Presence
Force Rating General +1 FR
Exemplar of the Republic General Add FD to mass combat check up to force rating and spend [pip] to add success or adv

Force Powers

Force Rating
3
Power
Influence
Description
Force user may spend [pip] to stress the mind of one living target she is Engaged with, inflicting 1 Strain

Special rule: when guiding and shaping thoughts, only [pip] generated from [Dpip] may be used to generate negative emotions such as rage, fear, and hatred. Only [Lpip] may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be creat from both [pips]
Upgrade Effect
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the user may roll an influence power check as part of his dice pool. He may spend [pip] to gain success or adv (user's choice) on the check.
Strength When stressing the mind of a target, the character inflicts 2 Strain.
Range x2 Spend [PIP] to increase power's range by a number of range bands equal to Range upgrades purchased
Power
Forsee
Description
The force user can feel the Force flowing around everything, seeing what is and what will be.

The user may spend [pip] to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control When making a skill check to determine initiative, the user may roll a foresee power check as part of the pool. She may spend [pip] to gain success per point on the check

Background

Motivation

Morality

Description

Other Notes

(C) Knowledge Warfare - 6 - Ranks 5

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