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Racial Ability |
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Togruta |
Skills: Gain 1 rank in Perception; Racial: Grant ⬛⬛ when performing a assist maneuver instead of ⬛ |
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Prime Positions x2 |
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Warleader |
When this character or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. |
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Grit x5 |
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Warleader |
+1 Strain |
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Careful Planning |
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Warleader |
Once per session, may introducing a "fact" into the narrative as if a Destiny Point was being spent. |
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Dedication |
|
Warleader |
Int |
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Clever Solution |
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Warleader |
Once per session, make one skill check using Cunning rather than the characteristic linked ti that skill |
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Blind Spot |
|
Warleader |
This character and allies within Short range add adv. to combat checks while benefiting from cover. |
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Force Rating |
|
Warleader |
+1 to FR |
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Forewarning |
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Warleader |
Take the Forewarning action; all allies within Medium range increase Defense by the character's Force Rating until they act in the encounter. |
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Parry x5 |
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Soresu |
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry |
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Soresu Technique |
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Soresu |
Use Int for Lightsaber |
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Reflect x3 |
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Soresu |
If weilding a Lightsaber weapon when hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
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Improved Parry |
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Soresu |
When parrying a hit that generated [D] or x3 threat, may hit attacker once with Lightsaber, Melee, or Brawl weapon, dealing base damage, after the original attack resolves |
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Defensive Circle |
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Soresu |
Make take the Defensive Circle action; make a x3 diff intellect - Lightsaber check. The character, plus one ally in short range per success, gains Defense equal to 1 + 1 per x2 adv. until the beginning of the next turn |
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Defensive Stance x2 |
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Soresu |
Once per round, asa maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round. |
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Improved Reflect |
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Soresu |
When reflecting a hit that generated [D] or x3 threat, may hit one target in Medium range with the same damage as the initial hit, after the original attack resolves. |
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Dedication |
|
Soresu |
Int |
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Strategic Form |
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Soresu |
May take the Strategic Form action; make a x3 diff Intellect - Lightsaber check, adding FD no greater than Ranks in Force rating. If successful, one target within short range may only attack character for 1 turn, plus 1 turn for each pip spent. |
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Toughened x2 |
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General |
+2 wound threshold |
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Command x1 |
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General |
Add [B] per rank of Command to all Leadership checks. Affected targets add [B] to all Discipline checks for the next 24 hours |
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Commanding presence x2 |
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General |
Remove K per rank of Commanding presence from all Leadership and Cool checks |
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Fall Back |
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General |
While engaged with an opponent, the character may suffer a number of Strain up to their Leadership to allow an equal number of allies engaged with that opponent to immediately disengage as an out of turn incidental |
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Stand Firm |
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General |
As an action make a x3 Leadership check. Choose one ally per success, who increases their Wound Threshold by the character's Presence until the end of the encounter |
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Preemptive Intervention |
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General |
Immediatley after an opponent moves to engage an ally within Short range, the character may spend a Destiny Point to engage that opponent as an out of turn incidental. |
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Inspiring Kill |
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General |
The character may spend a Destiny Point to make the Inspiring kill maneuver after incapacitating or inflicting a Critical Injury. Roll FD no greater than Force rating and spend [pip] to heal 2 strain from each ally within the medium range. |
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Knowledge is Strength |
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General |
Once per session when making a check, the character may increase their force rating by their ranks in Knowledge (Warfare) |
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Dedication |
|
General |
Presence |
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Force Rating |
|
General |
+1 FR |
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Exemplar of the Republic |
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General |
Add FD to mass combat check up to force rating and spend [pip] to add success or adv |