Once per round, draw or holster a weapon or accesible item as an incidental
Well Rounded
Choose two skills. They permanently become career skills
Sense Danger
Once per session, remove [Setback] [Setback] from any 1 check
Force Rating
Gain +1 Force Rating
Jump Up
Once per round, may stand from seated or prone as an incidental
Parry
When hit by a melee attack, suffer 3 strain to reduce the damage by 2 plus ranks in Parry
Saber Swarm
Perform the Saber Swarm maneuver: suffer 1 strain to make the next Lightsaber (agility) combat check this turn gain the Linked item quality equal to your Force Rating during check.
Reflect
When hit by a ranged attack, suffer 3 strain to reduce the damage by 2 plus ranks in Reflect
Hawk Bat Swoop
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding [FORCE] no greater than your Force Rating. Spend [PIP] to engage the target and spend [PIPS] to add [Advantage] to check.
Short Path to Power
Gain +1 Force Rating
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. +1 Agility
Force Powers
Force Rating
3
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend pips to gain Success or Advantage (users choice) on the check.
Upgrade
Effect
Control: Coordination
Enhance can be used with the Coordination skill
Control: Piloting Planetary
Enhance can be used with the Piloting Planetary skill
Control: Piloting Space
Enhance can be used with the Piloting Space skill
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend pips to sense all living things within short range (including sentient and non-sentient beings)
The user may spend pips to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the power of the Force
The user may spend pips to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Background
Born on the planet of Mandalore, Eryk was taken by the Jedi Order at an early age, when a seeker took him from his home, so he could be taught the ways of the Order. While the young boy proved to be quite the quick learner, he got himself into trouble quite often, although not for his sake, but to help others. Having been trained to a Padawan recently, the Clone Wars put a stop to his training, as he is being drafted into the Republic Army alongside the other Jedi, who are capable to fight.
Motivation
Help the Helpless
In a galaxy full of momentous events and desperate struggle, it is all too easy to forget the poor, the weak, and the downtrodden. The character seeks to give voice to the voiceless, and help those who cannot help themselves.
Morality
Morality Score: 94
Bravery - Recklessness
The characters bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to save innocents, he is always willing to take risks to help others. Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behavior can leave him in dangerous situations or at the mercy of more calculating individuals.
Duty: Support
Eryk wishes to support those around him, to the best of his ability. Seeing as he still is a Padawan, learning his place in this world, he is eager to help those in need of support.