Edge of the Empire
| Threshold | 11 |
| Current | 6 |
| Threshold | 13 |
| Current | 1 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 1 | Boost | |
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| KOROMONDAIN SVT-300 STUN CLOAK |
RangeEngaged |
SkillBrawl |
|
| Enc. 2. Will power down for 3 minutes after 3 hits are expended. |
Damage7 |
Critical3 |
|
| Rodian Cryogen Whip |
RangeShort |
SkillMelee |
|
| Ensnare1, vicious 2, unweildy3, (enc1) |
Damage2 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 1 | Spy- Infiltrator | strain +1 |
| Grit | 1 | strain +1 | |
| Frenzied Attack (2) | 1 | When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of [their] combat check by that number. This number cannot exceed [their] ranks in Frenzied Attack. | |
| Soft Spot | 1 | After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to [their] Cunning to one hit of the successful attack. | |
| Stunning Blow | 1 | When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak. | |
| Knockdown | 1 | After hitting with a melee attack, the character may knock the target prone by spending a triumph result. If the target is larger than the acting character, it requires one additional triumph for each silhouette larger. | |
| Improved Stunning BLow | 1 | When dealing strain damage with Melee or Brawl checks, the character may spend a triumph result to stagger [their] target for one round per triumph spent. | |
| Natural Brawler | 1 | Once per game session, the character may reroll any one Brawl or Melee check. | |
| Dedication | 1 |