Ne'wan Kho by Lektio

Species
Kaminoan
Career
Consular
Specializations
Healer; Soresu Defender; Seer
System
Force and Destiny

2
Threshold 10
Current 10
Threshold 12
Current 7
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
2
6
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach; Sunder; Stun Setting; 5HP
Damage
6
Critical
2

0
345
93
11/17

Weapons & Armor

• Lightsaber with stun setting (Can be toggled between Strain and Wound damage as an incidental)
• A/KT Tracker Utility Vest with Armor Insert: +1 Soak, +1 Defense, 1 HardPoint
• Concealing Robes: ⬛ to any attempt to identify me while I have the hood up... as if there are going to be any other Kaminoans within fifty light years?!

• Breach: Negate 1 point of armor and 10 points of soak
• Sunder: Spend 1 advantage to damage a target's weapon or armor 1 stage: from undamaged to minor, minor to moderate, moderate to major, major to destroyed. This can be activated multiple times in one strike, so with 4 advantage you could take an item from undamaged to destroyed with a single swing. (Lightsabers cannot be sundered, unless you're Anakin Skywalker.)
• Stun Setting: As an incidental, make the weapon do stun damage. (This is still reduced by soak as normal — but my weapon has breach, soooo...)

Personal Gear

• Physician's Kit++: Allows medical check without penalty, grants 1 boost die to any medicine checks made, confers automatic Advantage result to any medicine checks made, provides one free Stimpack per encounter. (3 Weight)
• Mk. III Modular Backpack with six extra pockets: Increases Encumbrance threshold by 8 while worn.
• Breath Mask & Respirator: Allows breathing in toxic areas and underwater. (1 Weight)
• Jedi Utility Belt: Increases Encumbrance threshold by 1 while worn. Has 3 days of food, an emergency medpac, lightsaber maintenance kit, glow rod, comlink and aquata rebreather.
• A/KT Tracker Utility Vest with Armor Insert: Increases Encumbrance threshold by 2 while worn. (3 Weight when not worn.)
• Thermal Cloak: While worn, remove ⬛⬛ from checks about handling the cold or heat of hostile environment. (2 Weight when not worn.)
• Rim Excursions Inc. Tauntuan Pup Tent: Small insulating tent, ignore temperatures as low as -20 degrees while inside. (3 Weight)
• Macrobinoculars: Basic binoculars for observing targets at long range. Remove any setback dice imposed by distance. (1 Weight)
• Auto-filtering Canteen: 1.5 litre waterbottle that purifies water placed inside into purified water, safe to drink. (1 Weight)
• 3 Field Ration packs: 1 Field Ration is a complete and nutritious meal.
• Concealing Robes
• The Phial of Galadriel? Whatever it is, it glows and repels giant spiders. (It glows purple, though.)

Assets & Resources

• The ship is equipped with a SuriTech Foodstuffs Ez1 Analyzer, which can analyze food for us and let us know if it's safe for us to eat (even if it's safe or not for someone else!)

Critical Injuries & Conditions

3 conflict

Talents

Name Rank Book & Page Description
Researcher 1 Force & Destiny; P.150 Remove ⬛ per rank of researcher from all Knowledge checks. Researching a subject takes half the usual time. (1 Rank gained as species trait: Kaminoan)
Expressionless 1 Rise of the Separatists; P.15 Add ⬛ to all charm checks made. All other characters add ⬛ to all Social skill checks targeting a character with Expressionless.
Parry 1 Force & Destiny; P.149 If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Soresu Technique 1 Force & Destiny; P.152 When making a check with the Lightsaber skill, the character may use Intellect instead of Brawn.
Surgeon 2 Force & Destiny; P.153 When this character makes a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Physician 1 Force & Destiny; P.149 When this character makes a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Healing Trance 1 Force & Destiny; P.144 The character may commit ⬠. For every full encounter ⬠ remains committed, the character heals 1 wound she is suffering per rank of Healing Trance. This is in addition to wounds healed due to natural rest or other abilities. If in a situation without defined encounters, the GM can have Healing Trance take effect every 12 hours.
Dedication (Intellect) 1 Force & Destiny; P.141 Each rank permanently increases a single characteristic of the player's choice by 1 point. This cannot bring a characteristic above 6.
Natural Doctor 1 Force & Destiny; P.148 Once per session, may reroll any 1 Medicine check.
Paragon 1 Force & Destiny; P.53 As long as the character's Morality score remains above 70, at the beginning of every session, when generating the Destiny pool, the character adds one light side Destiny Point to the pool. (Additional effects at 80 and 90 Morality.) As long as her Morality score is above 80, the light side Force user's strain threshold is increased by 1.
Uncanny Reactions 1 Force & Destiny; P.83 Add 🟦 per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed 1 Force & Destiny; P.83 Remove ⬛ per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.

Force Powers

Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters their ally with renewed vigor or saps their foe of vital energy.
HEAL (Light side Force user only): Spend 🌓︎ to heal a number of wounds equal to intellect from an engaged living creature (including user).
HARM: Spend 🌓︎ to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Basic Power (F&D; P.292) Allows use of Heal/Harm. Heal counts as a stimpack use, which means a single target may only benefit from five Heals in a 24 hour period, and uses of Heal count against the limit on uses of stimpacks (and vice versa).
The user may not activate this multiple times.
Control (F&D; P.293) This Control upgrade has different effects for Heal and for Harm.
HEAL: If the user used no 🌑︎ to generate 🌓︎ on the check, the target of Heal also heals an amount of strain equal to the wounds he recovered.
HARM: If the user used any 🌑︎ to generate 🌓︎ on the check, the user heals an amount of strain equal to the wounds he inflicted on the target.
Control (F&D; P.293) This Control upgrade has different effects for Heal and for Harm.
HEAL: The user may spend 🌓︎ to immediately remove the staggered, immobilized, or disoriented condition from one target of the power. The user may activate this upgrade multiple times.
HARM: The user may spend 🌓︎ to heal a number of wounds on an engaged living creature (including herself) equal to the damage she inflicted on one target. This counts as a use of a stimpack on the target of the healing (see page 227). The character healed this way gains 1 Conflict. The user may activate this upgrade multiple times, but must select a different target to be healed each time.

Background

Base stats for Kaminoan:
1 2 3 2 2 2, 100xp, 1 rank in Medicine, 1 rank in Researcher talent, Expressionless talent

Took +10 xp option at start for total of 110 starting xp.
Increased Intellect to 5 (90xp, 20 xp left after character creation).
Took Consular career {Discipline, Knowledge (Education), Knowledge (Lore)} with Healer specialization {Medicine, Knowledge (Xenology)}

Gained 25 backstory xp before game begins proper (45 xp available)

Purchased Soresu Defender specialization for 30 xp (15 xp left), gaining Vigilance and Lightsaber as career skills (Discipline and Knowledge (Lore) were already career skills)

Purchased 1 rank of Parry from the Soresu Defender tree (top left corner) for 5 xp (10 xp left)
Purchased Soresu Technique from the Soresu Defender tree (branched from previously-purchased Parry) for 10 xp (no xp left)

Heal/Harm granted for FREE by GM houserule (All party members gain a free basic force ability at game start).

Purchased Control from the Heal/Harm Basic Power tree (rightmost column, topmost row) for 20 xp. (157 total xp; 2 available.)

Purchased Surgeon from the Healer tree (top left corner) for 5 xp (164 total xp; 4 available.)
Purchased Physician from the Healer tree (second row, leftmost column) for 10 xp (174 total xp; 4 available.)
Purchased Healing Trance from the Healer tree (third row, leftmost column) for 15 xp (187 total xp; 2 available.)
Purchased Surgeon from the Healer tree (fourth row, leftmost column) for 20 xp (214 total xp; 9 available)
Purchased Dedication (Intellect) from the Healer tree (fifth row, leftmost column) for 25 xp (240 total xp; 10 available)
Purchased Natural Doctor from the Healer tree (fifth row, second column) for 25 xp (261 total xp; 6 available)
Purchased Force Rating from the Healer tree (fifth row, third column) for 25 xp (280 total xp; 0 available)
Purchased Control from the Heal/Harm Basic Power tree (rightmost column, second row) for 20 xp. (300 total xp; 0 available.)
Took Mystic: Seer at a steep discount courtesy of the DM (The catch is that I don't get the career skills for it.): cost me 25xp instead of 40. (345 total xp; 20 available)
Purchased Uncanny Reactions from the Seer tree (first row, second column) for 5 xp (345 total xp; 15 available)
Purchased Keen Eyed from the Seer tree (second row, second column) for 10 xp (345 total xp; 5 available)
Purchased rank 1 of Lightsaber for 5 xp (345 total xp; 0 available)

Motivation

Morality

74
Started with 50;
End of session 2, gained 9 morality;
End of session 4, gained 6 morality;
End of session 6, lost 4 morality;
End of session 8, gained 4 morality;
End of session 10, gained 1 morality;
During session 12, gained 3 morality for attaching a guy's leg finally (But rolled flat neutral on the end-of-session check);
End of session 13, gained 7 morality;
End of session 15, lost 3 morality;
End of session 16, gained 6 morality;
End of the session where Pibble blew us all up, gained 3 morality;
End of the session after that, lost 5 morality;
End of a couple sessions later, lost 3 morality (had 13 conflict!);

Took the +10 xp option at start

Strength: Curious
Weakness: Arrogance

Description

https://www.youtube.com/watch?v=Yj6MnHueUUI
Kaminoan wound threshold is 9 + Brawn
Kaminoan strain threshold is 10 + Willpower
Encumbrance threshold is 5 + Brawn + other boosts

Other Notes

🌑︎🌓︎🌕︎⬛🟦💚💜⬠⬟
⚪◐⚫⏺

I can't get green or purple triangles, so hearts will have to do.
I can only get monochrome pentagons, so white for yellow, black for red.

Party Assets:
One borked ship
One heap of broken landing gear that can probably be mostly salvaged
Parts to partially repair our ship (makes it suitable for intraplanetary travel once used)
Half a dozen assassin droids (we have them working in town)
Three speeders
Two jetpacks
The comlink contact for a Klatooinian... Big game hunter, maybe? We offered to chat if one of us figures out how to get off the planet

Return to Top