Threshold | 12 |
Current | 0 |
Threshold | 20 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 2 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Will) | X | 2 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Training Saber |
RangeEngaged |
SkillLightsaber |
|
Stun Damage, Defensive 2 |
Damage6 |
Critical |
|
So Kagu's Saber |
RangeEngaged |
SkillLightsaber |
|
Superior (automatic advantage, +1 damage), Defensive 2, Breach 1, Sunder, Vicious 1 |
Damage10 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Nobody's Fool (5 exp) | Force & Destiny 70 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. | |
Niman Technique (10 exp) | Force & Destiny 70 | When making a Lightsaber skill check, the character may use Willpower instead of Brawn | |
Sense Emotions (15 exp) | Force & Destiny 70 | Add boost dice to all Charm, Coercion, and Deception checks unless the target is immune to Force powers | |
Reflect x3 (40 exp) | Force & Destiny 70 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect | |
Draw Closer (20 exp) | Force & Destiny 70 | Perform a Draw Closer action, make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding Force Die no greater than Force Rating to the check. Spend Force pips to move target one range band closer or to add successes to the check. | |
Center of Being (20 exp) | Force & Destiny 70 | Take a Center of Being maneuver. Until the beginning of the next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being. | |
Improved Center of Being (25 exp) | Force & Destiny 70 | Suffer 1 strain to perform the Center of Being maneuver as an incidental. | |
Force Rating (25 exp) | Force & Destiny 70 | Gain +1 Force Rating | |
Force Assault (25 exp) | Force & Destiny 70 | Spend a triumph or three advantages on a missed Lightsaber (Willpower) combat check to immediately perform a Move Force power action as a maneuver. | |
Dedication (25 exp) | Force & Destiny 70 | Gain +1 to a single characteristic (Willpower). This cannot bring a characteristic above 6. | |
Kill with Kindness (5 exp) | Force & Destiny 71 | Remove Setback Dice per rank of Kill with Kindness from all Charm and Leadership checks. | |
Researcher (10 exp) | Force & Destiny 71 | Remove Setback Dice per rank of Researcher from all Knowledge Checks. Researching a subject takes half the time. | |
Smooth Talker (15 exp) | Force & Destiny 71 | When first acquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation (Charm). When making checks with that skill, spend a Triumph to gain additional successes equal to ranks in Smooth Talker. | |
Grit (20 exp) | Force & Destiny 71 | Gain +1 strain threshold | |
Force Rating (20 exp) | Force & Destiny 71 | Gain +1 Force Rating. | |
Preemptive Avoidance (20 exp) | Force & Destiny 71 | May spend 1 Destiny Point to disengage from engaged enemy as an out of turn incidental. | |
Knowledge Specialization (20 exp) | Force & Destiny 71 | When acquired, choose 1 Knowledge skill (Knowledge (Education)). When making that skill check, may spend Triumph result to gain additional successes equal to ranks in Knowledge Specialization. | |
Force Rating (25 exp) | Force & Destiny 71 | Gain +1 Force Rating. | |
Parry x3 (30 exp) | Force & Destiny 70 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry | |
Defensive Training x2 (25 exp) | Force & Destiny 70 | When wielding a Lightsaber, Melee or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. | |
Sum Djem (20 exp) | Force & Destiny 70 | May spend a triumph or two advantages with a successful Lightsaber check to disarm opponent | |
Grit (5 exp) | Force & Destiny 70 | Gain +1 strain threshold | |
Grit (5 exp) | Force & Destiny 71 | Gain +1 strain threshold | |
Grit (5 exp) | Force & Destiny 71 | Gain +1 strain threshold | |
Unmatched Negotiation (30 exp - attached to Niman Disciple) | Disciples of Harmony 33 | Once per game session, as an incidental, the character may spend 2 Destiny Points. For the rest of the round, whenever that character makes a Charm, Coercion, Deception, or Negotiation check, the character downgrades the difficulty of the check the number of times needed to remove all Challenge Dice from the pool. | |
Duration x3 (35 exp) | Disciples of Harmony 33 | Unmatched Negotiation lasts for 1 additional round. | |
Destiny (10 exp) | Disciples of Harmony 33 | Unmatched Negotiation costs 1 Destiny Point instead of 2 | |
Increase Effect (10 exp) | Disciples of Harmony 33 | Engaged allied characters making Charm, Coercion, Deception, or Negotiation checks while this power is active downgrade their difficulty once | |
Increase range (15 exp) | Disciples of Harmony 33 | Increase the range at which this ability affects allied PCs to medium range. | |
Add Triumph (15 exp) | Disciples of Harmony 33 | Whenever the character fails a Charm, Coercion, Deception, or Negotiation check while this power is active, the character adds an automatic triumph to the results |
Upgrade | Effect |
---|---|
Control (10 exp) | When performing a Force Leap, the user can jump vertically in addition to jumping horizontally. |
Control x5 (25 exp) | Enhance can be used with the Coordination, Resilience, Piloting (Planetary), Piloting (Space), and Brawl skills. |
Control (10 exp) | Take a Force Leap action. Make an Enhance power check. The user may spend Force pips to jump horizontally to any location in short range |
Control (10 exp) | The user can perform a Force Leap as a maneuver instead of an action. |
Range (10 exp) | Spend Force pips to increase power's range by a number of range bands equal to Range upgrades purchased. |
Upgrade | Effect |
---|---|
Range x3 (25 exp) | Spend a Force pip to increase power's range by a number of range bands equal to Range upgrades purchased. |
Strength x4 (55 exp) | Spend a Force pip to increase Silhouette able to be targeted equal to Strength upgrades purchased. |
Control (15 exp) | The character can perform fine manipulations of items, allowing him to do whatever he could normally do with his hands via this power at this power's range. |
Magnitude x4 (30 exp) | Spend a Force pip to increase targets affected equal to Magnitude upgrades purchased. |
Control (5 exp) | The Force user can pull objects out of secure mountings or out of an opponent's grasp. |
Control (10 exp) | The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, doing damage equal to 10 times silhouette. |
Upgrade | Effect |
---|---|
Strength x2 (10 exp) | Spend Force Pips to pick out specific details equal to Strength upgrades purchased. |
Control (15 exp) | When performing a Foresee power check as part of an Initiative check, the user may spend Force Pips to allow all affected targets to take one free maneuver before the first round of combat begins. |
Range x3 (15 exp) | Spend a Force pip to increase power's range by a number of range bands equal to Range upgrades purchased. |
Magnitude x2 (10 exp) | Spend a Force pip to increase targets affected equal to Magnitude upgrades purchased. |
Control (10 exp) | When making a skill check to determine Initiative, the user may rolla Foresee power check as part of the pool. He may spend Force pips to gain successes on the check. |
Duration x2 (10 exp) | Spend Force Pips to increase the days into the future the user can see equal to Duration upgrades purchased. |
Upgrade | Effect |
---|---|
Duration x4 (20 exp) | Spend Force pips to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased. |
Range x3 (25 exp) | Spend Force pips to increase power's range by a number of range bands equal to Range upgrades purchased. |
Magnitude x3 (15 exp) | Spend Force pips to increase targets affected equal to Magnitude upgrades purchased. |
Control (15 exp) | When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of his dice pool. He may spend Force pips to gain successes or advantages (user's choice) on the check. |
Strength (10 exp) | When stressing the mind of a target, the character inflicts 2 strain. |
Control (10 exp) | The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends Force Pips and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
Upgrade | Effect |
---|---|
Range x3 (25 exp) | Spend Force pips to increase power's range by a number of range bands equal to Range upgrades purchased. |
Control (10 exp) | Spend a Force pip. The Force user senses the current thoughts of one living target with whom he is engaged. |
Magnitude x2 (15 exp) | Spend Force pips to increase targets affected equal to Magnitude upgrades purchased. |
Upgrade | Effect |
---|---|
Range x4 (30 exp) | Spend Force Pips to increase power's range by a number of range bands equal to Range upgrades purchased. |
Duration (25 exp) | Commit 3 Force Die to sustain the ongoing effects of the power on each affected target while it remains in range. |
Mastery (25 exp) | If no Dark Side Pips were used to generate Force Pips, choose one skill. While affected by the power, each affected character counts as having the same number of ranks in the chosen skill as the affected character with the most ranks in the skill. If the user used any Dark Side Pips to generate Force Pips, each affected character must make an Easy (1 difficulty) Discipline check if he wishes to resist obeying orders. |
Control (20 exp) | May suffer 4 strain to change the range of power and range upgrades to planetary scale. |
Magnitude x4 (50 exp) | Spend Force Pips to affect a number of additional targets equal to Presence per rank of Magnitude purchased. |
Strength (10 exp) | Spend Two Force Pips to add one additional automatic success to affected characters' checks. |
Control (10 exp) | When making a Battle Meditation power check, the user may make an Easy (1 difficulty) Leadership check as part of the pool. If the user is able to activate the power and succeeds on the check, he may send simple orders as part of the power. |