Hal by Mickadin

Species
Gank
Career
Seeker
Specializations
Navigator
System
Force and Destiny

5
Threshold 13
Current
Threshold 12
Current
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Autofire, Cumbersome 3
Damage
10
Critical
3

5
115
0
12/13

Weapons & Armor

Heavy Blaster Rifle
Padded Armour

Personal Gear

Cybernetic Respirator
Gank Commlink
Q-22 Retinal Tracker
Scanner Goggles
Wilderness Survival Kit
Backpack
Extra Reload
Utility Belt
Fusion Lantern

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Expert Tracker Remove setback die per rank of expert tracker from checks to find tracks or track targets. Decrease time to track a target by half
Shortcut During a chase, add Boost die per rank in Shortcut to any checks made to catch or escape an opponent.
Blooded (Cybernetics) Add (Boost) per rank of Blooded to all checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one.

Force Powers

Force Rating
1
Power
Ebb/Flow
Description
The Force user’s actions empower himself or sap strength from his foes.
Ebb: When the user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend F to suffer 1 strain, then inflict 1 strain on all other engaged characters. The user may not activate this multiple times.
Flow: When the user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend F to heal 1 strain.
The user may not activate this multiple times.
Upgrade Effect

Background

How his master even found him is a mystery to Hal. That's the name he goes by now. He has no records of his clan or life in the bowels of Nar Shaddaa. The only legacy of his family being the extensive cybernetic alteration of his brain and respiratory system, a cultural practice among the Gank.

Hal had a difficult time among the other younglings. Even basic communication was a trial, as he is non-verbal. With difficulty a few output devices were tuned to his species' particular comm frequency. But even Jedi children are children. He was an outsider among them, and children can be thoughtless to outsiders. So he retreated further into himself.

Only his master could draw Hal out. She was an angel to him. A beautiful being who treated him kindly and brought him out of his cybernetic shell. She guided him through his strong connection to the flow of the Force, teaching and nurturing his gentle soul.

When the pain of her death hit him through their connection, something broke inside the young Gank. He had been abandoned again. The Force flowing through him was filtered through his anger and pain now. As often as it healed, it could hurt those around him as his pain radiated outward.

Hal is a survivor though. The pain won't stop him from living through the experience on this strange planet and coming out stronger. He's managed to steal some gear from a clone trooper, and intends to protect his fellow padawan, whether they want it or not.

Motivation

Morality

Value: 50
Emotional Strength: Curiosity
Emotional Weakness: Coldness

Description

Other Notes

Mickadin: 1 Solo = 5 EXP

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