Codebreaker |
1 |
|
Remove Black per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
DEFENSIVE SLICING |
2 |
|
When defending computer systems, add Black per rank of Defensive Slicing to opponent’s checks. |
NATURAL PROGRAMMER |
1 |
|
Once per session, may re-roll any 1 Computers or Astrogation check. |
SKILLED SLICER |
1 |
|
When making a Computers check may spend Triumph to make further Computers checks within this system as maneuvers. |
MASTER SLICER |
1 |
|
Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum of Easy (1Purple ). |
GRIT |
5 |
|
Add 1 to Strain Threshold |
MENTAL FORTRESS |
1 |
|
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter. |
Dedication |
1 |
|
+1to Intelligence |
Eye For Detail |
1 |
|
After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Success to Advantage. |
Speaks Binary |
3 |
|
When directing NPC droids, may grant them 1 Blue Dice per rank of Speaks Binary on checks. |
Hidden Storage |
2 |
|
Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage. |
IMPROVED SPEAKS BINARY |
1 |
|
When directing NPC droids, those droids grant additional a blue die in addition to other benefits. |
Supreme Speaks Binary |
1 |
|
Once per encounter, may perform the Speaks Binary maneuver. A number of NPC droids up to ranks in Speaks Binary may use the character’s ranks for 1 skill of character’s choice. |
Bypass Security |
1 |
|
Remove a black die per rank of Bypass Security from checks made to disable a security device or open a locked door. |
Resolve |
1 |
|
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1. |
Machine Mender |
3 |
|
When making Mechanics check to help a character heal wounds, the target heals 1 additional wound per rank of Machine Mender. |
Reroute Processors |
1 |
|
Once per encounter, may take a Reroute Processors action; make an Average ) Computers check to reduce one of a droid’s characteristics by 1 and increase another of its characteristics by 1. |
Technical Aptitude |
1 |
|
Reduce time needed to complete Computer-related tasks by 25% per rank. |
Bypass Security |
2 |
|
Remove a black die per rank of Bypass Security from checks made to disable a security device or open a locked door |
Improved Defensive Slicing |
1 |
|
Defensive Slicing now upgrades opponent’s difficulty once per rank of Defensive Slicing; this replaces the usual benefits. |
Tinkerer |
2 |
|
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Side Step |
1 |
|
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Toughened |
1 |
|
Add 2 Wound |
Utility Belt |
1 |
|
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or satchel. |
Defensive Stance |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Solid Repairs |
1 |
|
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
Jurry Rigged |
2 |
|
Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use. |