|
fearsome rank 3 |
|
|
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. |
|
improved terrify |
|
|
Take the Terrify action; make a Hard (♦♦♦) Coercion check, addingOno greater than Force rating. Disorient one target within medium range per & Spend OOto extend duration and spend <3 to immobilize affected target Reduce the difficulty of Terrify's check to Average (♦♦) and may spend to stagger an affected target |
|
prey on the weak 2 |
|
|
Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak. |
|
sense advantage |
|
|
Once per session, may add ■ ■ to 1 NPC's skill check |
|
crippling blow |
|
|
Increase the difficulty of next combat check by 1 If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter. |
|
against all odds |
|
|
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
|
martial grace |
|
|
Once per round, suffer 2 stra in to add damage equal to ranks in Coordi· nation to one hit of a successful Brawl check |
|
dodge2 |
|
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
improved dodge |
|
|
move after using dodge |
|
iron body 2 |
|
FOD |
Remove . per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by I per ra nk of Iron Body (to a minimum of 1) |
|
unarmed parry |
|
|
reduce strain cost while parrying unarmed by 1 |
|
parry 2 |
|
|
3 strain reduce melee hit by 2+ranks in parry |
|
scything strike |
|
|
peirce up to force rating (3) for brawl attack |
|
presicion strike |
|
|
VVhen thi s character inflicts a Critical InjUry with a Brawl, Melee. or Lightsaber \l'Jeapon. may suffer 1 strain to char)€e the result to any Easy (t l Critical Injury. |
|
improved precision strike |
|
|
Once per round, when inflicting a Critica l Injury with a Brawl or Melee weapon. may suffer 2 strain to change the result to any Average (t t ) Critica l Injury |
|
Sapith sunder |
|
|
add force dice to brawl may spend advantage to activate sunder |
|
reflect |
|
|
|
|
Unmatched ferocity |
|
|
brawl 1 strain |
|
plausible denyability |
|
|
|