Wayne by chippoman

Species
human
Career
warrior
Specializations
Agressor/steel hand adept
System
Force and Destiny

7
Threshold 0
Current 20
Threshold 0
Current 16
Ranged 0
Melee 0

Characteristics

5
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 4
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) X 3
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
695
200

Weapons & Armor

Personal Gear

padded armor
brass knuckles
6 field rations
blaster gauntlent custom fit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
fearsome rank 3 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
improved terrify Take the Terrify action; make a Hard (♦♦♦) Coercion check, addingOno greater than Force rating. Disorient one target within medium range per & Spend OOto extend duration and spend <3 to immobilize affected target Reduce the difficulty of Terrify's check to Average (♦♦) and may spend to stagger an affected target
prey on the weak 2 Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak.
sense advantage Once per session, may add ■ ■ to 1 NPC's skill check
crippling blow Increase the difficulty of next combat check by 1 If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
against all odds May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
martial grace Once per round, suffer 2 stra in to add damage equal to ranks in Coordi· nation to one hit of a successful Brawl check
dodge2 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
improved dodge move after using dodge
iron body 2 FOD Remove . per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by I per ra nk of Iron Body (to a minimum of 1)
unarmed parry reduce strain cost while parrying unarmed by 1
parry 2 3 strain reduce melee hit by 2+ranks in parry
scything strike peirce up to force rating (3) for brawl attack
presicion strike VVhen thi s character inflicts a Critical InjUry with a Brawl, Melee. or Lightsaber \l'Jeapon. may suffer 1 strain to char)€e the result to any Easy (t l Critical Injury.
improved precision strike Once per round, when inflicting a Critica l Injury with a Brawl or Melee weapon. may suffer 2 strain to change the result to any Average (t t ) Critica l Injury
Sapith sunder add force dice to brawl may spend advantage to activate sunder
reflect
Unmatched ferocity brawl 1 strain
plausible denyability

Background

Motivation

Morality

Description

Other Notes

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