Andro Dund by Stinkycheese64

Species
Arkanian
Career
Technician
Specializations
Outlaw Tech
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
2
6
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Energy Pistol
Range
Medium
Skill
Ranged: Light
Crit 2/Vicious 3
Damage
6
Critical
2
Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3

0
250
238
12/13

Weapons & Armor

Customizable Armor (0/2) (6 Hard Points) "2HP Utility Arm 1 boost to Mechanics checks"
Energy Pistol (Enc. 1) (Crit 2/Vicious 3)
Energy Pistol (Enc. 1)

Personal Gear

Custom Tool Kit (Enc. 5) - Add 1 boost die to any repair and maintenance checks.

Fusion Cutter (enc. 2)

Military Modular Backpack Frame "2 Storage Unit (Encumbrance +6)"

Medpac (Enc. 2) - Perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 stimpack per encounter.

Stimpack (Enc. 1) x2 - Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application

Imperial Army Canteen (Enc. 1) - Holds 1.5 litres of liquid and can purify water using an integrated filtration system.

Assets & Resources

160 Credits worth of Scrap

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Solid Repairs 1 The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Utility Belt 1 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or satchel.
Jury Rigged 1 Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use.
Inventor 1 When constructing new items or modifying attachments, add b or remove b per rank of Inventor.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Dark Vision 1 Dark Vision: Remove 2 setback dice from checks due to darkness.

Background

Motivation

Obligations

Description

Other Notes

Customizable Armor - Armor Schematic (1) / Extra Soak / Sealable (+1 Encumbrance) / 2 Extra Hardpoints
Energy Pistol - Weapon Schematic (3)

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