Threshold | 9 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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||
Athletics (Br) | X | 0 |
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|
Charm (Pr) | 0 |
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||
Coercion (Will) | 0 |
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||
Computers (Int) | X | 2 |
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|
Cool (Pr) | 0 |
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||
Coordination (Ag) | 0 |
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||
Deception (Cun) | 0 |
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||
Discipline (Will) | 0 |
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||
Leadership (Pr) | 0 |
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||
Mechanics (Int) | X | 4 |
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|
Medicine (Int) | X | 0 |
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|
Negotiation (Pr) | 0 |
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||
Perception (Cun) | X | 0 |
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|
Piloting: Planetary (Ag) | 0 |
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||
Piloting: Space (Ag) | X | 0 |
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|
Resilience (Br) | 0 |
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||
Skulduggery (Cun) | 0 |
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||
Stealth (Ag) | 0 |
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||
Streetwise (Cun) | 0 |
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||
Survival (Cun) | 0 |
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||
Vigilance (Will) | X | 1 |
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|
Brawl (Br) | 0 |
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||
Gunnery (Ag) | 0 |
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||
Lightsaber (Br) | 0 |
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||
Melee (Br) | 0 |
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||
Ranged: Light (Ag) | X | 0 |
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|
Ranged: Heavy (Ag) | 0 |
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||
Knowledge: Core Worlds (Int) | 0 |
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||
Knowledge: Education (Int) | X | 3 |
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|
Knowledge: Lore (Int) | X | 0 |
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|
Knowledge: Outer Rim (Int) | 0 |
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||
Knowledge: Underworld (Int) | 0 |
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||
Knowledge: Warfare (Int) | 0 |
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||
Knowledge: Xenology (Int) | 0 |
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Snaring Blade |
RangeEngaged |
SkillMelee |
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Snaring 3, (Hard Points: 1) |
Damage2 |
Critical3 |
|
Knockdown |
RangeEngaged |
SkillMelee |
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Defensive 2, Knockdown 1, (Hard Points: 1) |
Damage2 |
Critical3 |
|
Accurate Weapon |
RangeEngaged |
SkillMelee |
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Accurate 3, Concussive 1 (Hard Points: 2) |
Damage3 |
Critical3 |
|
Weapon Breaker |
RangeEngaged |
SkillMelee |
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Sunder, Accurate 1, (Hard Points: 1) |
Damage2 |
Critical |
|
Crit Fish |
RangeEngaged |
SkillMelee |
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Lethal 3 |
Damage2 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Convincing Demeanor | 1 | Remove Black dice of convincing demenor from deception or skullduggery checks | |
Grit | 1 | Gain +1 strain threshold | |
Second Chances | 1 | Once per encounter, choose a number of positive dice per ranks in second chances and reroll them. | |
Up the Ante | 1 | when gambling with 10% more money per rank of up the ante. | |
Double or Nothing | 1 | Suffer 2 strain to perform the double or nothing maneuver, to increase the difficulty of the next check by one. Then after canceling opposing symbols, double the ammount of advantage. |