When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Soresu Technique (10 exp)
Force & Destiny 77
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn
Parry (5 exp)
Force & Destiny 77
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Reflect (10 exp)
Force & Destiny 77
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Improved Parry (15 exp)
Force & Destiny 77
When parrying a hit that generated a Despair or 3 threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves
Defensive Circle (15 exp)
Force & Destiny 77
May take the Defensive Circle action, making a Hard (3 difficulty) Lightsaber (Intellect) check. The character, plus one ally within short range per success, gains X defense until the beginning of the next turn. X equals 1 + 1 per 2 advantages
Reflect (20 exp)
Force & Destiny 77
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Improved Reflect (25 exp)
Force & Destiny 77
When reflecting a hit that generated a Despair or 3 Threats, may hit one target in medium range with the same damage as the initial hit, after original attack resolves
Dedication (25 exp) (Int)
Force & Destiny 77
Gain +1 to a single characteristic. This cannot raise a characteristic above 6
Supreme Parry (25 exp)
Force & Destiny 77
If the user did not make a combat check during the previous turn, may suffer 1 strain to use Parry.
Strategic Form (25 exp)
Force & Destiny 77
May take the Strategic Form Action, making a Hard Lightsaber (Intellect) check rolling Force Die no greater than Force Rating. If successful, one target within short range may only attack this character for one round. Spend Force Pips to extend this effect for 1 target for one round.
Grit (10 exp)
Force & Destiny 77
Gain +1 Strain Threshold
Force Powers
Force Rating
1
Power
Sense Basic Power (10 exp)
Description
The Force user can sense the Force interacting with the world around him.
The user may spend Force points to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Force points to sense the current emotional state of one living target with whom he is engaged
Upgrade
Effect
Duration (10 exp)
Sense's ongoing effects may be triggered one additional time/round.
Strength (10 exp)
When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control (10 exp)
Ongoing effect: Commit a Force Die. Once/round, when an attack targets the Force user, he upgrades the difficulty of the pool once.