Lt. Brandt by maverikid

Species
Clone
Career
Commander
Specializations
Tactician, Clone Trooper, Clone Officer
System
Age of Rebellion

6
Threshold 21
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

2
4
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Heatsink [DH-17 Blaster Carbine]
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Pierce 1, Stun setting, Decrease Engaged difficulty by 1, [Innate Talent] Point Blank 1, Accurate 1
Damage
11
Critical
3
Paired Light Blaster Pistols
Range
Medium
Skill
Ranged: Light
Only 1 Advantage to hit with secondary weapon, Pierce 2, Inacurate 1
Damage
8
Critical
4

570

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Side Step 2 TA Once per round, perform SS maneuver and suffer a number of strain up to ranks in SS. Upgrade difficulty of all incoming ranged attacks by that number.
Commanding Presence 2 TA Remove Setback per rank of CP from Leadership and Cool checks.
Swift TA Do not suffer usual penalties for moving through difficult terrain.
Quick Draw TA Once per round, draw or holster a weapon or accessible item as an incidental.
Body Guard 1 TA Once per round, perform BG maneuver to guard engaged character. Suffer a number of strain up to ranks in BG to upgrade difficulty of all attacks targeting that character until the beginning of next turn.
Confidence 1 TA Decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Field Commander TA Take the FC action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander TA FC action affects allies equal to double Presence, and may spend Triumph to allow one ally to suffer 1 strain and perform 1 action instead.
Physical Training 2 CL The character adds Boost dice equal to ranks of Physical Training to his Athletics and Resilience checks.
Clanker Killer 1 CLT Before rolling a combat check that targets a droid, remove Boost dice up to the character's ranks in Clanker Killer from the pool, and add an equal number of successes or advantages to the results.
Deadly Accuracy (Ranged Heavy) CLT Add damage equal to ranks in Ranged (Heavy) to one hit of successful attack made using that skill.
Armor Master CLT When wearing Armor, increase total soak value by 1.
Improved Armor Master CLT When wearing armor with a soak value of 2 or higher, increase defense by 1.
Natural Trooper CLT Once per session, may reroll any one Gunner or Ranged (Heavy) check.
Enduring CLT Gain +1 soak value.
Prime Positions 1 CLO When this characer or an ally in short range takes cover, they both increase their soak against ranged attacks by 1 per rank of Prime Positions until they leave their cover.
Command 1 CLO Add Boost dice per rank of Command when making Leadership checks. Affected targets add Boost dice to Discipline checks for 24 hours.

Background

Motivation

Duties

Description

Other Notes

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