Threshold | 18 |
Current | 0 |
Threshold | 19 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 2 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | X | 1 | ||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | X | 6 | ||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 3 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Custom Energy Pistol (Primary) |
RangeMedium |
SkillRanged: Light |
|
Pierce 3, Accurate 3, Superior |
Damage11 |
Critical3 |
|
Custom Energy Pistol |
RangeLong |
SkillRanged: Light |
|
Disorient 1, Vicious 1, Pierce 6, Superior |
Damage14 |
Critical2 |
|
Custom Blaster Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Auto-Fire, Accurate 4, Pierce 2 |
Damage13 |
Critical3 |
|
Vibrosword |
RangeEngaged |
SkillMelee |
|
Defensive 1, Pierce 2, Vicious 1, Poison Reservoir |
Damage+2 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Full Throttle | The character may push a ship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship’s top speed increases by 1 for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement). | ||
Skilled Jockey | Ranks: 3 | The character removes [Setback] per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks. | |
Let's Ride | Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver | ||
Full Throttle (Improved) | The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduced to Average. | ||
Grit | Ranks: 7 | Each rank of Grit increases a character’s strain threshold by 1 | |
Master Pilot | Once per round when piloting a starship (a ship piloted using the Piloting [Space] skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead. | ||
Dedication | Ranks: 3; 2-Agility, 1-Brawn, 1 - Int | Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. | |
Rapid Recovery | Ranks: 1 | When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank in Rapid Recovery. | |
Natural Pilot | Once per game session, the character may reroll any one Piloting (Space) or Gunnery check. | ||
Tricky Target | Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0. | ||
Quick Strike | Ranks: 2 | The character adds [Boost] per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter. | |
Toughened | Ranks: 3 | The character increases his wound threshold by two per rank of Toughened. | |
Lethal Blows | Ranks: 2 | The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. | |
Rapid Reaction | Ranks: 2 | The character may suffer a number of strain to add an equal number of [Success] to any Vigilance or Cool check to determine Initiative order. The number may not exceed his ranks in Rapid Reaction. | |
Dodge | Ranks: 1 | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. | |
Call 'Em | This character does not add any (Setback) to his combat checks due the use of the Aim maneuver (see page 201 of the Edge of the Empire Core Rulebook) | ||
Quick Draw/Improved | Twice per round on the character's turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. | ||
Defensive Driving | Ranks: 1 | Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving. | |
Brilliant Evasion | The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an Opposed Piloting (Planetary or Space) check If he succeeds, the opponent’s vehicle or starship cannot make any attacks against the character’s vehicle for a number of rounds equal to the character’s Agility. Brilliant Evasion can only be performed once per encounter. | ||
Spitfire | After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon. | ||
Natural Marksman | Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check. | ||
Guns Blazing | When making a combined combat check with two Ranged (Light) weapons, the character may suffer two strain in order to refrain from increasing the difficulty of the check for attacking with two weapons. | ||
Deadly Accuracy | Ranged - Light | Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. | |
High-G Training | Ranks: 3 | When a starship or vehicle the character is currently piloting would suffer system strain (either voluntary or involuntary), the character may suffer a number of strain up to his ranks in High-C Training. If he does, the amount of system strain the starship or vehicle suffers is reduced by that amount (to a minimum of 0). | |
Durable | Ranks: 2 | The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. | |
True Aim | Ranks: 1 | Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. | |
Koiogran Turn | When the character is piloting a starship or vehicle on which an opponent has gained the advantage, the character may suffer 2 strain to perform a Koiogran Turn maneuver, immediately removing the effects of Cain the Advantage any opponents have on the character's starship or vehicle. This maneuver can only be performed in a starship or vehicle with a speed of 4 or higher. | ||
Debilitating Shot | Upon making a successful attack with a starship or vehicle weapon, may spend 2 [Advantage] to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum | ||
Galaxy Mapper | Ranks: 1 | The character removes [Setback] per rank of Galaxy Mapper from his Astrogation checks. In addition, Astrogation checks take 50 % less time (this does not increase with additional ranks of Galaxy Mapper). | |
Brace | Ranks: 1 | As a maneuver, the character may Brace himself. This allows a character to remove [Setback] per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. | |
Enduring | Ranks: 2 | Character gains + 1 soak value per rank of Enduring | |
Dead To Rights (Improved) | The character may spend one Destiny Point to add additional damage equal to his Agility rating to one hit of a successful attack made by ship or vehicle-mounted weaponry. | ||
Jury Rigged | Custom Energy Rifle | The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor. | |
Sorry About The Mess | The character decreases the critical rating of any nonstarship weapon he wields by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |
Upgrade | Effect |
---|---|
Frequency (2) | Unmatched Fortune can be used an additional time per game session equal to ranks in Frequency upgrade. |
Increase Number (2) | Unmatched Fortune affects one additional die per rank in Increase Number upgrade. |
Destiny | To activate Unmatched Fortune, the character only needs to spend 1 Destiny Point instead of the normal 2. |
Increase Effect | Unmatched Fortune can also be used on negative dice. |
Shared Luck/Inc Range | Unmatched Fortune can also be used on the dice pool of a willing ally within Medium range. All upgrades the acting character has in Unmatched Fortune can be applied to the character receiving help. |