Specializations
Executioner
System

Force and Destiny
Characteristics
Talents
Name |
Rank |
Book & Page |
Description |
GRIT |
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Gain + 1 strain threshold |
QUICK STRIKE |
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|
Add BOOST per rank of Quick Strike for combat checks against opponents that haven't acted yet this encounter |
TOUGHENED |
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Gain +2 wound threshold |
QUICK DRAW |
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Once per round - draw or holster weapon as an incidental |
LETHAL BLOWS |
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The character adds +10 per rank of Lethal Blows to any critical injury to an opponent |
Force Powers
Power
SEEK
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade |
Effect |
MAGNITUDE |
Spend FORCE POINT to gain one additional detail per Magnitude upgrade purchased. |
CONTROL |
Ongoing effect: Commit FORCE DICE. Upgrade the ability of Vigilance and Perception checks once. |
BASIC |
The user may spend 2 FORCE POINTS to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend FORCE POINT and succeed at an AVERAGE Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
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Other Notes
Sightless Vision: Perceive surroundings without the need for light, and do not suffer penalties for combat and perception checks due to darkness.
Reliant on Toxins: Start with respirators which simulate toxic atmosphere of homeworld. Treat standard air composition as a corrosive atmosphere with rating 6.