Parallax/Reaper CT-03-1994 by fallanasi

Species
clone
Career
clone soldier
Specializations
clone trooper,:HIRED GUN: Mercenary: Soldier,: Soldier: Sharpshooter,: ARC Trooper':Colossus:SOLDIER MEDIC':Mystic:Makashi Duelist
System
Edge of the Empire

9
Threshold 36
Current 0
Threshold 23
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
5
5
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 +BBB -S
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2 -S
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 3 BBB
Skulduggery (Cun) 0
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) X 3
Lightsaber (Br) X 2 DEADLY ACCURACY
Melee (Br) X 0
Ranged: Light (Ag) X 4 DEADLY ACCURACY
Ranged: Heavy (Ag) X 5 DEADLY ACCURACY
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) X 0

Attacks

DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Pierce 1, Stun setting,Accurate 2, POINT BLANK 1,
Damage
9
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Mk 2 EMP Grenade
Range
Medium
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
Dragoon
Range
Long
Skill
Ranged: Heavy
Accurate 1, Stun setting
Damage
8
Critical
3
Frag grenades
Range
Medium
Skill
Ranged: Light
Blast 6
Damage
8
Critical
4
Armour-Piercing Grenade
Range
Medium
Skill
Ranged: Light
Blast 4, Limited Ammo 1, Pierce 3
Damage
13
Critical
3
Feleback Droid Disabler
Range
Short
Skill
Ranged: Light
Concussive 1, Ion, Limited Ammo 3,Accurate 1
Damage
12
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

35
2390
5000
13/19

Weapons & Armor

1 Dragoon hp3/3 enc1
Mk I Katarn-class Commando Armour hp2/3 enc4
1 Feleback Droid Disabler hp0/1 enc1
1 M8 Combat Knife hp1 enc1
2 Frag grenades enc1
1 Mk 2 EMP Grenade enc1
1 Second Skin Armour enc2 hp0/0
1 DC-15A Blaster Carbine hp1/3 enc3

Personal Gear

1 Military Pack
1 Load-Bearing Gear
1 Utility Belt
7 STIMPACK
1 Military Belt Pouch
1 Scanner Goggles
6 Ration Pack
1hp Electronic sighting system dc15a
1hp forearm grip dc15a
1hp Range finder Mk I
1hp Ascension Gun dc15a
3 Extra Reloads enc1
1hp Electronic sighting system Droid Disabler
3 Breath masks refils enc1
Mod VI cyber-arms provide +1 to the Agility characteristic.

Assets & Resources

Critical Injuries & Conditions

stimpack used 0

Talents

Name Rank Book & Page Description
physical traning 3 clone/clone trooper/ARK Trooper Add 0 per rank to Athletics and Resilience checks
POINT BLANK 4 Mercenary Soldier/ARK Trooper Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged [Heavy) or Ranged (Light) attacks made while at close range or engaged
STRONG ARM 1 Mercenary Soldier Treat thrown weapons as if they had 1 greater range
NATURAL MARKSMAN 1 Mercenary Soldier Once per session may re-roll any 1 Ranged(Light) or Ranged(Heavy) check
DEADLY ACCURACY 3 clone trooper/Sharpshooter When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one l1it of a successful attack made using that skill. (Ranged: Heavy/Ranged: Light )
Clanker Killer 2 clone trooper Before rolling a combat check that targets a droid remove 0 up to the character's ranks in Clanker Killer from the pool and add an equal number of success or adv to the results
Armor Master 1 clone trooper When wearing armor, increase total soak value by 1
Toughened 11 clone trooper/ARK Trooper/Mercenary Soldier/colossus Gain +2 wound threshold
Improved armor master 1 clone trooper When wearing armor with a soak value of 2 or higher increase defense by 1
Natural Trooper 1 clone trooper Once per session may re-roll any 1 Gunnery or Ranged(Heavy) check
DEDICATION 6 clone trooper/Mercenary Soldier/Sharpshooter/colossus/SOLDIER MEDIC/Makashi Duelist Gain + 1 to a single characteristic. This cannot bring a characteristic above 6 (Int 3 will 1 br 1 Pr1)
Lateral Thinking 1 clone trooper Once per encounter, spend one Destiny Point to force an enemy to reroll a successful check targeting the character. Does not require a Destiny Point if the enemy is a droid
SNIPER SHOT 3 Mercenary Soldier/Sharpshooter Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by I range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase .
SECDND WIND 2 Mercenary Soldier Once per encounter. may use Second Wind incidental to heal strain equal to ranks in Second Wind.
LETHAL BLOWS 2 Mercenary Soldier/Sharpshooter Add+ 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
GRIT 10 clone trooper/ARK Trooper/colossus/SOLDIER MEDIC/Makashi Duelist Gain + I strain threshold.
True Aim 4 Mercenary Soldier/Sharpshooter Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
CDNFIDENCE 1 Mercenary Soldier May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
BRACE 1 clone trooper Perform the Brace maneuver to remove b per rank of Brace from your next Action. This may only remove b added by environmental circumstances
ENDURING 2 clone trooper/colossus Gain +1 soak value
Improved Toughened 1 colossus Once per session, the character may heal a number of wounds equal to their ranks in Toughened.
Quick Strike 2 ARK Trooper add 0 per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
SWIFT 1 ARK Trooper do not suffer usual penalties for moving through difficult terrain
Conditioned 1 ARK Trooper Remove (s) per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and stain suffered from falling by 1 per rank of Conditioned
DURABLE 3 colossus May reduce any Critical Injury suffered by 10 per rank of Durable.
Heroic Fortitude 1 colossus The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. They still suffer from the injury itself.
suppressing fire 2 clone trooper character and allies in short range may spend advantage on failed combat checks once per round to inflict 1 strain per rank of suppressing fire on the target.
SURGEON 1 SOLDIER MEDIC When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
BACTA SPECIALIST 1 SOLDIER MEDIC Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
STIMPACK SPECIALIZATION 2 SOLDIER MEDIC Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
STIM APPLICATION 1 SOLDIER MEDIC Take the Stim Application action; make a dd Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
IMPROVED STIM APPLICATION 1 SOLDIER MEDIC When performing a Stim Application action, may increase the difficulty to ddd, and target only suffers 1 strain.
IT’S NOT THAT BAD 1 SOLDIER MEDIC Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a ddd Medicine check to stop the ally from gaining the Critical Injury
FORAGER 1 SOLDIER MEDIC Remove up to b b from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
WELL ROUNDED 1 SOLDIER MEDIC Choose any 2 skills. They permanently become career skills. (Knowledge: Lore/Lightsaber)
IT’S NOT THAT BAD 1 SOLDIER MEDIC Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a ddd Medicine check to stop the ally from gaining the Critical Injury.
DODGE 1 SOLDIER MEDIC When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
NATURAL DOCTOR 1 SOLDIER MEDIC Once per session, may reroll any 1 Medic
Get the Drop 1 ARK Trooper Once per session the character and any number of allies in the encounter may add success equal to the character's ranks in stealth to their checks to determine initiative order.
ANATOMY LESSONS 1 SOLDIER MEDIC After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Parry 3 Makashi Duelist When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Resist Disarm 1 Makashi Duelist If the character would be disarmed or their weapon would be damaged or destroyed, they may choose to suffer 2 strain to ignore the effect.
Makashi Technique 1 Makashi Duelist Force talent. When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Intense Presence 1 Makashi Duelist The character may spend one Destiny Point to recover strain equal to their Presence rating.

Force Powers

Force Rating
Power
CIone Soldier Signature Ability tree
Description
Upgrade Effect
Unmatched teamwork Once per session as an incidental the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter the character may assist another character as an incidental {instead of a maneuver} once per round.
Increase effect character's assistance instead adds success.
Increase effect character's assistance instead adds success and advaneage.
Increase effect character's assistance instead adds Triumph.
Increase range Increase the range at which the character can provide assistance by one range band.
Remove setback the character's assistance also removes a setback
Increase range Increase the range at which the character can provide assistance by one range band.
Destiny Unmatched teamwork costs 1 fewer destiny to activate
Camaraderie When the character provides assistance they heal 2 stain from themself.

Background

Clone

Motivation

Clone

Obligations

Clone

Description

Clone

Other Notes

Return to Top