Ha’ar by MewkSirius

Species
Tusken Raider Force Sensitive
Career
Explorer
Specializations
Big-Game Hunter, Force-Sensitive Outcast
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Gaffi Stick
Range
Engaged
Skill
Melee
Defensive 1, disorient 3
Damage
+2
Critical
3
Explorer’s Knife
Range
Engaged
Skill
Melee
Viscous 1
Damage
+1
Critical
3

0
0

Weapons & Armor

Gaffi Stick [3]($100)
Explorer’s Knife [2]($100)

Personal Gear

Breath mask [1]($25), Wearable face masks with gas canisters, filtration masks for poisonous atmospheres, and even aquatic rebreathers for sustained activity underwater. Breathing aids can be set to provide nearly any atmospheric mix.

Thermal cloak [2]($200), Thermal blankets and Thermal Cloaks remove up to from any checks made to handle the effects of extreme heat or cold.

Assets & Resources

Specimen Containet SMALL [1]($25),
Containing a Womp Rat

Specimen Containet MEDIUM [3]($50) Containing a Massif

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Senses 1 Adds boost per rank of uncanny senses to all perception checks (5xp)
Secrets Of The Force 1 Knowledge (Lore) andLightsaber become career skills for the character (10xp)

Background

Growing up on tatooine, Ha’ar learned the ways of the sand people at an early age but lost his family during a failed raid on a neighboring moisture farmer. He was spared by an old Jedi and even provided for by him during hard times. The mercy he was shown shaped Ha’ar’s outlook on justice and life. Often he would listen at a distance as the old Jedi explained the nature of the force and the scope of the galaxy’s struggle. Ha’ar committed his life to finding corrupting influences on the force and cleansing them. In his search for knowledge on the ways of the force he came across the Map to the Star Forge and the remains of Sith.

Motivation

Religious Cause: his parents sought to rid Tatooine of the corrupting influences they perceived as threats to the natural order of the planet. Now, after being exposed to the greater galaxy and seeing the struggle of the force in its every corner, Ha’ar sticks to his family’s tenants of cleansing corruption from the land but broadens the scope with the teachings from an old Jedi to encompass all that the force touches.

Obligations

Oath: must keep the core tenants of the Tusken Raiders of eradicating corruption as well as uphold his faith in the force. This drives him to pilgrimage all over looking to opportunities to lend aid and cleanse dark corrupting influences.

Description

Other Notes

Guard Massiff stats provided by Chris Hunt of D20Radio.com. Click to view original stats and descriptions.

4
BRAWN
3
AGILITY
1
INTELLECT
3
CUNNING
2
WILLPOWER
1
PRESENCE
SOAK
5
WOUNDS
THRESHOLD | CURRENT
16 |
DEFENCE
MELEE | RANGED
0 | 0
SKILLS
Show all
Skill Characteristic Rank Roll
Brawl Brawn 2
Perception Cunning 3
Resilience Brawn 1
Survival Cunning 1
Vigilance Willpower 3
WEAPONS
Weapon Range Damage Qualities / Mods
Claws
Brawl
Engaged 5 3
Ensnare 1
Tearing fangs
Brawl
Engaged 4 2
Vicious 3
VEHICLE

Add Vehicle
TALENTS
Adversary 1: Upgrade the difficulty of any combat check targeting this character once.

ABILITIES
Sniffer Conditioning: Through specific training, guard massiffs can use keen sense of smell to detect beings, this has the effect of removing up to from Perception checks within Medium range. At Engaged range, a guard massiff gains to find contraband, by detecting the smell of spice, the ozone in high energy power packs, etc.

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