Outdoorsman |
1 |
|
The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). |
Witchcraft |
1 |
|
The character gains Force rating 1. |
Summon Item |
1 |
|
When the character purchases this talent, choose one item they own of encumbrance 4 or less. As a maneuver, the character can summon this item to their hand or dismiss it from their hand back to the depths of Dathomir, regardless of the character's location. Once per session, the character can spend one hour to ceremonially prepare a different item to be summoned. The character can have only one item prepared in this way. |
Grit |
1 |
|
Gain +1 Strain threshold. |
Ichor Blade |
1 |
|
When the character purchases this talent, choose one Melee or Brawl weapon they possess that does not feature electronic or other high-tech parts. (For example, they could choose a sword or staff, but not a vibroknife or electrostaff.) The weapon gains the Cortosis and Pierce 2 item qualities and reduces its critical rating by one to a minimum of 1. In addition, any other character adds setback dice to checks they make to use this weapon. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon. If the weapon leaves the character's possession for longer than a single scene or encounter, it loses all effects of this talent until the character reacquires it. |
Improved Ichor Blade |
1 |
|
The weapon affected by the character's Ichor Blade talent also gains the Sunder and Defensive 1 item qualities, and increases its damage by 2. |
Ichor Transfusion |
1 |
|
Once per encounter, the character may perform the Ichor Transfusion maneuver. The character may heal any number of their current wounds by suffering that number of strain +1. The character may instead heal any number of their current strain by suffering that number of wounds +1. |
Ichor Reserve |
1 |
|
Once per session, the character may suffer 2 strain to perform the Ichor Reserve maneuver. Their Force rating increases by 1 until the end of the scene or encounter. At the GM's discretion, the character may need to occasionally return to Dathomir to replenish their supply of magickal ichor. |
Force Rating |
1 |
|
Gain +1 Force rating. |
Expert Tracker |
1 |
|
The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker). |
Toughened |
1 |
|
Gain +2 wound threshold. |
Barrage |
1 |
|
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. |
Sixth Sense |
1 |
|
Gain +1 range defense. |