Solace Nightingale by Strix

Species
Dathomirian
Career
Ace
Specializations
Gunner, Nightsister
System
Edge of the Empire

4
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 2
Melee 1

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Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Nightsister Energy Bow
Range
Medium
Skill
Ranged: Heavy
Pierce 4, Unwieldy 3, Vicious 2
Damage
8
Critical
2
Duskblade
Range
Engaged
Skill
Melee
Pierce 4, Cortosis, Sunder, Defensive, Superior (1 Free Advantage)
Damage
6
Critical
2
RPS-6 Rocket Launcher
Range
Extreme
Skill
Gunnery
Blast 14, Breach 1, Cumbersome 4, Guided 2, Limited Ammo 7
Damage
22
Critical
2

0
275
30
11/12

Weapons & Armor

RPS-6 Rocket Launcher (8 Enc. 2/4 H.P.) (7/7 Missiles) Gyrostabilizer: Cumbersome -2, Barrage Talent, If attacking target of silhouette 2 or greater, add 1 additional boost dice when performing an aim maneuver.

Nightsister Energy Bow (4 Enc. 0/2 H.P.)

Duskblade (2 Enc. 0/1 H.P.) Produce 1 bonus "Advantage" on die rolls involving their use. Any other character adds setback dice to checks they make to use this weapon.

Second Skin Armour (2 Enc. Add 2 setback dice to Perception checks to notice the armour on the wearer.)
Dark Side Stealth: Two setback dies to all perception or sence checks by lightside force users to detect the wearer and one setback die for all perception checks by non-force users

Mk.III Modular BackPack: +8 Max Enc. (6/6 Pockets)

Earbud Comlink: Usable at long range.
Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

Personal Gear

Insignia of the Hidden Hand

Assets & Resources

6 x Stimpack
1 x RPS-6 Missile

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Outdoorsman 1 The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
Witchcraft 1 The character gains Force rating 1.
Summon Item 1 When the character purchases this talent, choose one item they own of encumbrance 4 or less. As a maneuver, the character can summon this item to their hand or dismiss it from their hand back to the depths of Dathomir, regardless of the character's location. Once per session, the character can spend one hour to ceremonially prepare a different item to be summoned. The character can have only one item prepared in this way.
Grit 1 Gain +1 Strain threshold.
Ichor Blade 1 When the character purchases this talent, choose one Melee or Brawl weapon they possess that does not feature electronic or other high-tech parts. (For example, they could choose a sword or staff, but not a vibroknife or electrostaff.) The weapon gains the Cortosis and Pierce 2 item qualities and reduces its critical rating by one to a minimum of 1. In addition, any other character adds setback dice to checks they make to use this weapon. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon. If the weapon leaves the character's possession for longer than a single scene or encounter, it loses all effects of this talent until the character reacquires it.
Improved Ichor Blade 1 The weapon affected by the character's Ichor Blade talent also gains the Sunder and Defensive 1 item qualities, and increases its damage by 2.
Ichor Transfusion 1 Once per encounter, the character may perform the Ichor Transfusion maneuver. The character may heal any number of their current wounds by suffering that number of strain +1. The character may instead heal any number of their current strain by suffering that number of wounds +1.
Ichor Reserve 1 Once per session, the character may suffer 2 strain to perform the Ichor Reserve maneuver. Their Force rating increases by 1 until the end of the scene or encounter. At the GM's discretion, the character may need to occasionally return to Dathomir to replenish their supply of magickal ichor.
Force Rating 1 Gain +1 Force rating.
Expert Tracker 1 The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker).
Toughened 1 Gain +2 wound threshold.
Barrage 1 Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range.
Sixth Sense 1 Gain +1 range defense.

Background

Motivation

Religion/Spirituality: The character is both drawn and follows the sway of a particular religious or spiritual calling. This could be the tenets of the Jedi or the Sith or some other belief.
Extended Family/Clan: The character has a large extended family, clan, or tribe that they deeply love. They seek both their comfort and approval despite the many voices clamoring in their ear for attention.

Obligations

Morality: 35
01-5: Family: The character has deep ties with his family that require a great deal of time and attention. This could include the care and assistance of siblings or parents, the management of an inheritance, trust, or family business, or simply mediating between squabbling family members.
06-10: "Lingering Threat"

Description

Gender: Female
Height: 5'6"
Weight: 125 lbs
Skin: Pale White
Hair Color: Light Blonde
Eye Color: Brown
Planet of Origin: Dathomir

Other Notes

Nightsisters' viewed everything such as animals, weapons like the energy bows, and even the Nightbrothers as tools to ensure their clan's ultimate survival and would bend or discard such tools without remorse, pity, and regret. Due to this mindset, they could avoid the passions and rage that swayed the Sith while wielding powers a Jedi withheld tapping into.

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