Force and Destiny
| Threshold | 18 |
| Current | 1 |
| Threshold | 13 |
| Current | 7 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| CSF Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Snap Baton |
RangeEngaged |
SkillMelee |
|
| Disorient 2 |
Damage+1 |
Critical4 |
|
| Fists |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage+0 |
Critical5 |
|
| Tellec Bark Shield |
RangeEngaged |
SkillMelee |
|
| Defensive 1 |
Damage+0 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Command | 2 | Core Rulebook - 75 | Add Boost per rank of Command when making Leadership checks. Affected targets add Boost to Discipline checks for next 24 hours. |
| Commanding Presence | 1 | Core Rulebook - 75 | Remove Setback per rank of Commanding Presence from Leadership and Cool checks. |
| Toughened | 2 | Core Rulebook - 75/76 | Gain +2 wound threshold. |
| Grit | 1 | Core Rulebook - 75/76 | Gain +1 strain threshold. |
| Enhanced Leader | 1 | Core Rulebook - 75 | When making a Leadership check, add Force dice no greater than Force rating. Spend L/D to add Success or Advantage to the result. |
| Body Guard | 1 | Core Rulebook - 76 | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |