Grit 5 |
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+1 ST |
Iron body 2 |
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remove 1 setback per rank from coordination and resilience checks. Reduce crit rating of unarmed attacks by 1 per rank |
Toughened 7 |
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+2 WT |
Martial grace |
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once per round, suffer 2 strain to add dmg equal to ranks in coordination to successful brawl hit |
Acklay’s scything attack |
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Brawl attacks gain pierce quality equal to FR |
Unarmed parry |
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may parry when unarmed. reduce strain cost by 1 when parrying unarmed(to min 1) |
Precision strike |
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when inflicting a crit injury with melee, lightsaber or brawl weapon, can suffer 1 strain to change crit result to any easy crit |
Dodge 2 |
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can use dodge incidental when targeted in combat. suffer strain no greater than ranks to upgrade difficulty by same num. |
Swift |
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do not suffer usual penalties for moving thru difficult terrain. |
Parry 4 |
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when wielding lightsaber or melee weapon, suffer 3 strain to reduce damage by 2+ranks |
Improved precision strike |
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when inflicting a crit injury with melee or brawl weapon, can suffer 1 strain to change crit result to any average crit |
Improved dodge |
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after using dodge, can make a move maneuver as out of turn incidental. |
Sapith sundering |
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may add force die up to FR to brawl checks. Attack gains sunder quality. Advantage can be made from force pips to activate quality. |
Force rating |
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+1 FR |
Far strike |
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make a brawl check as ranged attack as an action, adding force die up to FR to increase range band by 1 per force pip, up to max of long range |
Dedication 3 |
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characteristic +1 |
Intimidating 2 |
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may suffer strain equal to ranks to downgrade diff of coercion checks or upgrade diff of incoming coercion checks by equal num |
Inner peace 2 |
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once per encounter, convert DS destiny to LS destiny, reduce conflict gained this session |
Vaapad control |
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when making lightsaber check, user can suffer 1 strain to downgrade diff equal to LS destiny |
Lethal blows 2 |
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add +10 per rank to crit injury inflicted |
Balance |
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when char heals strain at end of encounter, can add force die equal to FR. Recovers 1 strain per force pip |
Quick strike 2 |
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add boost die per rank against targets that have not acted in the encounter. |
Embrace your hate 2 |
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spend 1 destiny point, gain conflict equal to DS destiny to add damage equal to conflict gained. Can use once per encounter per rank. |
Juyo savagery |
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adds +5 to crit rolls from lightsaber per DS destiny |
Multiple opponents |
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add boost to all melee, lightsaber and brawl checks when engaged with multiple opponents. |
Improved toughened |
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once per session, can heal wounds equal to ranks in toughened |
Durable 3 |
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may reduce crit injury by 10 per rank to min of 1 |
Unstoppable |
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if crit injury is 1 or reduced to 1, do not suffer the crit. |
Heroic fortitude |
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may spend destiny pip to ignore effects of crit injury on brawn or agility checks until end of encounter. |
Hard headed 2 |
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when staggered or disoriented, take HH action to make a 4eD discipline check to remove status. diff reduced by 1 per rank |
Headbutt |
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perform headbutt incidental, suffering 2 wounds to knockdown and disorient enemy. |
Improved hard headed |
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when incapacitated due to strain exceeding ST, take 5eD discipline check to reduce strain to one below threshold. diff reduces per rank of HH |
Indomitable will |
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once per encounter as a manuever, suffer 3 strain to commit force die up to FR to reduce all dmg suffered by equal amnt, but suffer 1 strain each turn. |
Power from pain |
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once per session as incidental, can spend one destiny to gain FR+1 for each crit injury the char is suffering till end of encounter. |