Jin’Eh Himura by Vorn369

Species
Human
Career
Warrior
Specializations
Steel hand adept, Colossus, Juyo berserker
System
Force and Destiny

0
Threshold 27
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 2
Coercion (Will) X 2
Computers (Int) 1
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) 1
Discipline (Will) X 2
Leadership (Pr) 1
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed attacks
Range
Engaged
Skill
Brawl
Damage
4
Critical
5

0
1500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 5 +1 ST
Iron body 2 remove 1 setback per rank from coordination and resilience checks. Reduce crit rating of unarmed attacks by 1 per rank
Toughened 7 +2 WT
Martial grace once per round, suffer 2 strain to add dmg equal to ranks in coordination to successful brawl hit
Acklay’s scything attack Brawl attacks gain pierce quality equal to FR
Unarmed parry may parry when unarmed. reduce strain cost by 1 when parrying unarmed(to min 1)
Precision strike when inflicting a crit injury with melee, lightsaber or brawl weapon, can suffer 1 strain to change crit result to any easy crit
Dodge 2 can use dodge incidental when targeted in combat. suffer strain no greater than ranks to upgrade difficulty by same num.
Swift do not suffer usual penalties for moving thru difficult terrain.
Parry 4 when wielding lightsaber or melee weapon, suffer 3 strain to reduce damage by 2+ranks
Improved precision strike when inflicting a crit injury with melee or brawl weapon, can suffer 1 strain to change crit result to any average crit
Improved dodge after using dodge, can make a move maneuver as out of turn incidental.
Sapith sundering may add force die up to FR to brawl checks. Attack gains sunder quality. Advantage can be made from force pips to activate quality.
Force rating +1 FR
Far strike make a brawl check as ranged attack as an action, adding force die up to FR to increase range band by 1 per force pip, up to max of long range
Dedication 3 characteristic +1
Intimidating 2 may suffer strain equal to ranks to downgrade diff of coercion checks or upgrade diff of incoming coercion checks by equal num
Inner peace 2 once per encounter, convert DS destiny to LS destiny, reduce conflict gained this session
Vaapad control when making lightsaber check, user can suffer 1 strain to downgrade diff equal to LS destiny
Lethal blows 2 add +10 per rank to crit injury inflicted
Balance when char heals strain at end of encounter, can add force die equal to FR. Recovers 1 strain per force pip
Quick strike 2 add boost die per rank against targets that have not acted in the encounter.
Embrace your hate 2 spend 1 destiny point, gain conflict equal to DS destiny to add damage equal to conflict gained. Can use once per encounter per rank.
Juyo savagery adds +5 to crit rolls from lightsaber per DS destiny
Multiple opponents add boost to all melee, lightsaber and brawl checks when engaged with multiple opponents.
Improved toughened once per session, can heal wounds equal to ranks in toughened
Durable 3 may reduce crit injury by 10 per rank to min of 1
Unstoppable if crit injury is 1 or reduced to 1, do not suffer the crit.
Heroic fortitude may spend destiny pip to ignore effects of crit injury on brawn or agility checks until end of encounter.
Hard headed 2 when staggered or disoriented, take HH action to make a 4eD discipline check to remove status. diff reduced by 1 per rank
Headbutt perform headbutt incidental, suffering 2 wounds to knockdown and disorient enemy.
Improved hard headed when incapacitated due to strain exceeding ST, take 5eD discipline check to reduce strain to one below threshold. diff reduces per rank of HH
Indomitable will once per encounter as a manuever, suffer 3 strain to commit force die up to FR to reduce all dmg suffered by equal amnt, but suffer 1 strain each turn.
Power from pain once per session as incidental, can spend one destiny to gain FR+1 for each crit injury the char is suffering till end of encounter.

Force Powers

Force Rating
2
Power
Move
Description
Move silhouette 0 item within short to max range
Upgrade Effect
Range use force pip to increase range band by one per rank
Strength use force pip to increase silhouette by ranks
Control can hurl object to deal dmg. Does dmg 10x silhouette
Range use force pip to increase range band by one per rank
Power
Enchance
Description
Upgrade Effect
Control can be used with resilience
Control Can be used with brawl
Control Force leap action
Control can jump vertically in addition to horizontally
Range Spend force pip to increase range by 1 band
Control can leap as manuever
Power
Forsee
Description
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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