Zhaboka HP 3(3 available)
Heavy Clothing encumbrance 1, soak 1
Blast Vest encumbrance 1, soak 2
black tipped fur shawl
Personal Gear
Holo messenger, Glow Rod, Utility Belt +1 Enc, Data Pad, Breath Mask, Climbing Gear
Power core, mechanical parts, focusing chamber, unique part
pouch: basic repair tools, 25 repair credits
small golden idol, flint, medicine= 3 stims
random data chip
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Fearsome Countenance
auto adv on coercion checks
Cybernetic Eyes
+1 vigilance and +1 perception (rank)
Second Wind(2)
once per encounter incidental heal strain=ranks
Outdoorsman(1)
remove setback=ranks to move through rough terrain or manage environmental effects, overland travel halved
Sleight of Mind(2)
add boost=ranks to stealth unless immune to Force powers
Codebreaker(1)
remove setback=ranks to break codes or decrypt communication, decrease difficulty by 1 also
Indistinguishable(2)
Upgrade difficulty of checks to identify character=ranks
Mental Fortress
1 DP to ignore effects of critical on Intellect or Cunning checks until end of encounter
Shroud
1DP undetectable via Force powers and make own powers go unnoticed for encounter
Dodge(1)
strain=ranks to upgrade difficulty of attack=ranks
Cybernetic Legs
+1 to base Agility
Toughened(3)
+2 to wounds per each rank
Grit(2)
+1 to strain per each rank
Quick Draw
May draw or holster a weapon as an incidental once per round
Enduring(1)
+1 to soak = ranks
Force Powers
Force Rating
1
Power
Misdirect
Description
spend force pip target up to short no see person or object silhouette 1 or smaller
Upgrade
Effect
Control
alter appearance
Range(1)
spend pip range=ranks
Power
Farsight
Description
spend pip ignore darkness or blindness up to medium range for round or one minute
Upgrade
Effect
Duration(1)
pip round(minutes)=ranks
Control
pip make out fine details single object w/n medium
Control
making vigilance or perception make farsight check spend pips for success/advantage
Control
pip through single object at medium as if transparent
Background
Motivation
Power- revenge find out how Pryce 'died'
Morality
Emotional Strength- Ambition: to prove herself
Emotional Weakness- Anger: when over looked, looked down on, over do it in fights; changed to Fear: more cautious in a fight, might flee in a fight, take more of a back role
at 100
Description
female, age 17, 5'6''
athletic, slender
black long hair, pale blue eyes
face tattoos, horns, burn marks around eye sockets
missing both legs