Sabrik Tumir by Burningimpulses

Species
Zabrak
Career
Sentinel
Specializations
Shadow, Recruit
System
Force and Destiny

7
Threshold 18
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) X 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Zhaboka
Range
Engaged
Skill
Melee
Pierce 1, Vicious 1, Double
Damage
+2
Critical
3
Blaster Pistol (2)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Vibroknife (2)
Range
Engaged
Skill
Melee
Pierce 2
Damage
3
Critical
2
Ancient Sith Sword
Range
Engaged
Skill
Melee
Pierce 2
Damage
5
Critical
2

15
476
4531
8/9

Weapons & Armor

Zhaboka HP 3(3 available)
Heavy Clothing encumbrance 1, soak 1
Blast Vest encumbrance 1, soak 2
black tipped fur shawl

Personal Gear

Holo messenger, Glow Rod, Utility Belt +1 Enc, Data Pad, Breath Mask, Climbing Gear
Power core, mechanical parts, focusing chamber, unique part
pouch: basic repair tools, 25 repair credits
small golden idol, flint, medicine= 3 stims
random data chip

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance auto adv on coercion checks
Cybernetic Eyes +1 vigilance and +1 perception (rank)
Second Wind(2) once per encounter incidental heal strain=ranks
Outdoorsman(1) remove setback=ranks to move through rough terrain or manage environmental effects, overland travel halved
Sleight of Mind(2) add boost=ranks to stealth unless immune to Force powers
Codebreaker(1) remove setback=ranks to break codes or decrypt communication, decrease difficulty by 1 also
Indistinguishable(2) Upgrade difficulty of checks to identify character=ranks
Mental Fortress 1 DP to ignore effects of critical on Intellect or Cunning checks until end of encounter
Shroud 1DP undetectable via Force powers and make own powers go unnoticed for encounter
Dodge(1) strain=ranks to upgrade difficulty of attack=ranks
Cybernetic Legs +1 to base Agility
Toughened(3) +2 to wounds per each rank
Grit(2) +1 to strain per each rank
Quick Draw May draw or holster a weapon as an incidental once per round
Enduring(1) +1 to soak = ranks

Force Powers

Force Rating
1
Power
Misdirect
Description
spend force pip target up to short no see person or object silhouette 1 or smaller
Upgrade Effect
Control alter appearance
Range(1) spend pip range=ranks
Power
Farsight
Description
spend pip ignore darkness or blindness up to medium range for round or one minute
Upgrade Effect
Duration(1) pip round(minutes)=ranks
Control pip make out fine details single object w/n medium
Control making vigilance or perception make farsight check spend pips for success/advantage
Control pip through single object at medium as if transparent

Background

Motivation

Power- revenge find out how Pryce 'died'

Morality

Emotional Strength- Ambition: to prove herself
Emotional Weakness- Anger: when over looked, looked down on, over do it in fights; changed to Fear: more cautious in a fight, might flee in a fight, take more of a back role

at 100

Description

female, age 17, 5'6''
athletic, slender
black long hair, pale blue eyes
face tattoos, horns, burn marks around eye sockets
missing both legs

Other Notes

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