Ja-Firu by Gunfiru

Species
Iktotchi
Career
Mystic
Specializations
Alchemist
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Field Sports Model 77 Air Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 4; Stun Damge; Two-Handed
Damage
Depends
Critical
N/A
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
150
5150

Weapons & Armor

Padded Armor, Soak 2, Enc. 2, HP 0

Comlink
Datapad
Wizard Pouch (+2 Enc.)
Stimpacks (3)

Personal Gear

LIQUID POISONS
-Dendriton Toxin (5)
-Painful paralytic; Daunting Resilience check to resist

-Neurotoxin (5)
-Lethal poison; Average or Hard Resilience to resist

-Rancor Venom (5)
-Paralytic; Daunting Resilience to resist

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Blooded 1 Alchemist Add BOOST per rank in Blooded to resist or recover from poisons, venoms, or toxins.
Grit 1 Alchemist Gain +1 Strain threshold
Alchemical Arts 2 Alchemist After making a check to craft a potion or talisman, may suffer Strain up to twice ranks in Alchemical Arts. For every two Strain, add 1 light or dark Force Pip to results.
Transmogrify 1 Alchemist When making a crafting check, may add Force Die up to force rating. Spend one pip to add SUCCESS or two pips to add ADV.
Improvised Concoction 1 Alchemist Once per session, as an action, make a Hard Knowledge (Xenology) check, adding Force Die up to rating to create one dose of a poison or drug with Rarity of Int + SUCCESS + Force Pip spent, or lower.

Force Powers

Force Rating
Power
Foresee
Description
The Force User can feel the Force flowing around everything, seeing what is and what will be.

The user may spend Force Pip to gain vague hints of events to come, up to a day into her own, personal future.
Upgrade Effect
Strength Spend Pip to pick out specific details up the Strength upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend Force Pip to move one object of silhouette 0 that is within short range up to her maximum range. The default maximum range is Short range.
Upgrade Effect
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp (opposed Discipline)
Range Spend Pip to increase the power's range bands equal to Range upgrades purchased.
Control The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10x silhouette (silhouette 0 does 5 damage)
Control The character can perform fine manipulation of items, allowing her to do whatever she could normally do with her hands via this power at the power's range.
Range Spend Pip to increase the power's range bands equal to Range upgrades purchased.

Background

COMFORTABLE BENEFICIARIES - Senator Palpatine’s rise to power was no accident. He engineered matters expertly to capitalize on the desire of civilized people for law and order, peace and security. The events of the Separatist movement, and the subsequent Clone Wars coupled with the apparent (and well-publicized) degradation of the Jedi and their inability to do anything about the insuing chaos, provided a powerful platform upon which to sell the Republic on the need for firm measures to restore order.

This could not have happened if many billions of beings weren’t willing participants of this transition. The restoration of order by the central government meant a return to relative normalcy: business resuming, unimpeded shipping, threats of violence and destruction removed. For the majority of those living in the Core Worlds, and related systems, this is a preferable state of affairs, no matter who is in charge or how they go about implementing their authority. If it is no longer politically or socially wise to complain about the government too loudly, so be it – dinner still gets on the table, the holovid still shows great and entertaining programs, and the average person is generally left alone to lead his life in relative peace.

Many who join the Rebellion come from such circumstances. They join not because their lives are filled with misery and tragedy, but because they grasp the insidious nature of the powers that have taken control. They have a deeper understanding of how much is being lost, surreptitiously stripped away day by day while no one seems to notice or care. Such PCs may be idealists seeking to awaken their fellow citizens before it’s too late and everything is lost to the corruption of Palpatine’s absolute power. They may be malcontents who have been rejected by their families and local society for daring to speak out against the injustices others are suffering in the name of their own peace and security.

Such PCs might never have intended to become caught up in any resistant against the New Order. Rather, a series of incidents could have led them accidentally (yet inexorably) toward a point of conflict with Imperial forces, driving them straight into the arms of the only people who can help them: the Rebellion.

Motivation

ADDICTION

Morality

50 -

Emotional Strength vs. Weakness
-Independence vs. Coldness

Loves/Hates
-Hollis Char/Extreme Weather

Description

Other Notes

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