Edge of the Empire
| Threshold | 15 |
| Current | 15 |
| Threshold | 15 |
| Current | 15 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Limited Ammo |
Damage8 |
Critical4 |
|
| Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Disorient 3, Stun Damage, Blast 8. Limited Ammo 1 |
Damage8 |
CriticalN/A |
|
| Shock Gloves |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage+1 |
Critical5 |
|
| Vibrosword |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1, Defensive 1 |
Damage+2 |
Critical2 |
|
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead | Technician Page 4 | Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
| Toughened | Technician Page 4 | Gain + 2 wound threshold. | |
| Fine Tuning | Technician Page 4 | When reducing the amount of system strain a starship or vehicle suffers, reduce I additional strain per rank of Fine Tuning. | |
| Solid Repairs | Technician Page 4 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
| Redundant Systems | Technician Page 4 | Once per session, may take a Redundant Systems action; make an Easy (^) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. | |
| Solid Repairs | Technician Page 4 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
| Grit | Technician Page 4 | Gain + 1 strain threshold | |
| Solid Repairs | Technician Page 4 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
| Enduring | Technician Page 4 | Gain + 1 soak value. | |
| Toughened | Technician Page 4 | Gain + 2 wound threshold. | |
| Solid Repairs | Technician Page 4 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
| Fine Tuning | Technician Page 4 | When reducing the amount of system strain a starship or vehicle suffers, reduce I additional strain per rank of Fine Tuning. | |
| Dedication | Technician Page 4 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Contraption | Technician Page 4 | Once per session, take Contraption action; make a Hard ( ♦ ♦ ♦ ) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. | |
| Natrual Tinkerer | Technician Page 4 | Once per session, may reroll any 1 Mechanics check. |