Mandalore The Liberator by JerichoHartweich

Species
Human (Mandalorian)
Career
Bounty Hunter, Smuggler
Specializations
Gadgeteer, Death Watch Warrior, Charmer, Shuk'urok Brawler
System
Edge of the Empire

11
Threshold 22
Current 2
Threshold 12
Current 0
Ranged 4
Melee 4

Characteristics

4
4
2
2
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) X 5
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 5
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) X 5
Perception (Cun) X 4
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2 55
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Westar-35 x2
Range
Medium
Skill
Ranged: Light
stun setting, accurate 2, pierce 2
Damage
9
Critical
3
Custom Bowcaster
Range
Long
Skill
Ranged: Heavy
Knockdown, cumbersome 3, pierce 2, autofire
Damage
14
Critical
3
T-7 Ion disruptor
Range
Long
Skill
Ranged: Heavy
blast 6, breach 2, cumbersome 3, slow firing 1, vicious 6, superior, accurate 1
Damage
13
Critical
2
Plasma Thrower
Range
Short
Skill
Ranged: Light
Breach 1, sunder, accurate 1
Damage
7
Critical
2
Skira (Crushgaunts
Range
Engaged
Skill
Brawl
cortosis, sunder, vicious 2, pierce 4, superior
Damage
+6
Critical
2

145
1535
5/15

Weapons & Armor

WESTAR-35 x2 3/3 (paired weapons -1 advantage for hit, custom grip -1 setback dice +1 accurate, actuator +3 damage +2 pierce, +1 setback)
Vibroknife
Heavy blaster rifle 4/4 (lightweight frame -2 encumbrance, rotary barrel +3 damage, telescopic sight -1 difficulty long/extreme range)
Beskar’gam: 8/8 (Plasma thrower vambrace, micro rocket mount 5 rocket capacity, vacuum sealed 10 minutes, targeting computer +1 boost long/extreme range Reroll 1 ranged attack per session, Tracking system upgrade tracked target once +1 vigilance +1 survival, Cortosis, Superior, repulsorlift lifting +7 encumberance threshold +2 athletics )
Shield (Defensive 1, Deflective 1, cumbersome 1)
2 Explosive Microrockets (Guided 5, accurate 2)
5 Antiarmor micro rockets (extreme range, no inaccurate)
11 anti-armor micro rockets (Guided 5, accurate 2)
5 explosive rockets
4 anti armor rockets
2 ion rockets
4 Rocket Guidance Systems
5 Thermal Detonators
Verpine Shatter rifle: (telescopic sight downgrade long/extreme range, superior +1advantage +1 damage)
Custom Bowcaster (5 enc, recocker autofire, accelerator +3 damage +2 pierce, added shield +1 ranged defense)

5 concussion missiles

Personal Gear

Length of wire (rope?)
10 stimpacks
Commlink
Glow rod
Utility belt (+1enc)
Load gear (+3 enc)
Modular pack (+8 enc)
In-Helmet Scanner
Micro rocket mount: (2/7 hard points)
Target computer: (1/7 hard points)
Vacuum seal: (1/7 hard points)
Tracking system: (1/7 hard points)
Utility arm
Breaker Wrench
Custom toolkit
Fugitive tracker droid
Implant armor (+1 soak)
Q-22 retinal tracker (+1 advantage to gunnery and heavy ranged)
1 Droid Brain Detonator
4 CorChemCo "Quickflash" Burning Gel
10 emergency repair patches

Assets & Resources

3 GX-8 Water Vaporators
1 Large Scale Water Vaporator
4 Large Bacta Tanks
7 disaster relief kits
6 portable power generators
6 water purifiers
6 comm scramblers

Advanced targeting array
Gunner droid brain
Autopilot droid brain
Astrogation droid brain
Reinforced armor plating
Overcharged Shields
Holo-tank



18 Pit Droids

205 bottles of Tihaar (Peach/Prickly Pear flavor) (65 credits/bottle)

244 Beskar bars

Mandalorian Crusader Helmet

CLAN MEMBERS/PERSONNEL ASSETS
———————
Iyorrale: Female Twi’lek Recruit
Ahak’badi: Male Twi’lek Recruit
The Rancor: Droid Tank/vehicle

52 new clan members

Support from Clans: Vinn, Dral, Awaud

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 4 +8 wounds
Jury Rig 2 Improve 2 pieces of equipment
armor master 3 Improve soak value of armor by 3
Tinkerer 1 +1 hard point to selected object
Dedication 4 +2 Presence, +1 agility, +1 brawn
Deadly accuracy (ranged) 1 +rank damange in ranged heavy
Kill with kindness 1 -1 setback to charm/leadership
Smooth talker (negotiation) 2 Spend triumph for 2 extra success on negotiation checks
Disarming smile 2 Opposed charm checks to lower defenses by 2 until end of encounter
Natural Charmer 1 reroll charm or deception
Congenial 2 supper up to 2 strain to downgrade or upgrade charm or negotiation checks by 2
Works like a charm 1 use presence instead of normal attribute for 1 roll
Improved Inspiring Rhetoric 1 avg leadership, each success causes 1 ally to recover 1 strain, advantages= additional allies and strain, all effected gain one boost for 5 rounds
Improved Armor Master 2 +2 defense
Side step (improved) 2 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target.
Improved side step 1 When the character performs a Side Step maneuver, until the start of their next turn, they may spend three threats or a despair result from a combat check targeting them to inflict one hit on that attacker from a Ranged (Heavy) or Ranged (Light) weapon the character is currently wielding. The hit deals its base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character.
Jump up 1 May stand from sitting or prone as an incidental
Hit and run 1 After attacking an engaged opponent, may immediately move to short range using a jet pack
To the Death 1 Take sup to 2 strain, adds +20 to criticals given or received for encounter
Conditioned 1 -1 setback from athletics/coordination
resist disarm 1 If the character would be disarmed or [their] weapon would be damaged or destroyed, [they] may choose to suffer 2 strain to ignore the effect.
Parry 2 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Improved Parry 1 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check and uses the Parry incidental to reduce the damage from that hit, after the attack is resolved, the character may spend a despair or three threats to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon's base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character.
Natural Brawler 1 Reroll one melee or brawl check
Durable 2 -20 to critical injuries suffered
Ultimate Armor Master 1 suffer 2 strain to reduce a critical injury taken by 10 x soak value
Martial Rigor 1 Once per round, suffer 2 strain to add damage equal to ranks in athletics to next brawl check made this turn
Feral Strenght 3 +3 damage to one hit of melee lightsaber or brawl attack
Iron Body 1 The character removes setback dice per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1.

Background

Motivation

Obligations

Description

Other Notes

Return to Top