Age of Rebellion
| Threshold | 16 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 2 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 5 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Thunderbird Scattergun |
RangeShort |
SkillRanged: Heavy |
|
| Blast 5, Knockdown, and Vicious 1. |
Damage7 |
Critical4 |
|
| Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
|
Damage4 |
Critical5 |
||
| Wrench |
RangeEngaged |
SkillMelee |
|
| Add a boost to all Mechanics skill checks made using this weapon. |
Damage+1 |
Critical5 |
|
| EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast, Limited Ammo 2, and any items on the affected opponents that run on electricity become useless. |
Damage0 |
CriticalN/A |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead 2 | Remove a setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | ||
| Toughened 2 | Gain +2 wound threshold. | ||
| Fine Tunning 2 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. | ||
| Solid Repairs 4 | The character repairs 1 additional hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | ||
| Redundant Systems | Once per session, as an action, make an Easy Mechanics check to harvest components from a functioning device, without breaking it, to repair a broken one. | ||
| Grit | Gain +1 strain threshold. | ||
| Enduring | Gain +1 soak value. | ||
| Bad Motivator | Once per session, may take a Bad Motivator action; make a Hard Mechanics check to cause one targeted device to spontaneously fail. | ||
| Contraption | Once per session, take a Contraption action; make a Hard Mechancs check to fashion a device to solve a current problem using just the tools and parts on hand. | ||
| Hard Headed | When staggered or disor- iented, perform the Hard Headed action to make a Daunting Discipline check to remove the status. Difficulty reduced by 1 per rank. | ||
| Natural Tinkerer | Once per session, re-roll any 1 Mechanics check. | ||
| Hold Together | Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it to system strain. | ||
| Dedication | +1 Agility. | ||
| Improved Hard Headed | When incapacitated due to strain exceeding threshold, take a Daunting Discipline check to reduce strain to 1 below threshold. |