Edge of the Empire
| Threshold | 0 |
| Current | 0 |
| Threshold | 0 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Amban Phase Pulse Blaster (sniper) |
RangeExtreme |
SkillRanged: Heavy |
|
| MUST BE RELOADED AFTER EVERY SHOT |
Damage11 |
Critical2 |
|
| Micro Detonite Charges |
RangeEngaged |
SkillRanged: Light |
|
| When the charge is triggered En- gaged targets roll a Daunting (- - - -) |
Damage8 |
Critical2 |
|
| Beskar Spear |
RangeEngaged |
SkillMelee |
|
Damage3 |
Critical4 |
||
| The Darksaber |
RangeEngaged |
SkillMelee |
|
Damage8 |
Critical3 |
||
| A350 Blaster rifle |
RangeLong |
SkillRanged: Heavy |
|
| stun |
Damage9 |
Critical3 |
|
| Whistling Birds |
RangeMedium |
SkillBrawl |
|
| Designate an adversary as the primary target and make an Easy (-) Computers check. Increase difficulty to Average (- -) if attempting to hit multiple adversaries. For every + fire one additional missile |
Damage5 |
Critical3 |
|
| Whipcord Launcher |
RangeShort |
SkillMelee |
|
| Ensnare/Knockdown |
Damage1 |
Critical5 |
|
| Beskar Vamblade Dual Wield |
RangeEngaged |
SkillMelee |
|
| if rolled + or +++ slip between armor causing +5 dam |
Damage2 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Advanced Hunting System | 1 | Remove up to (- -) imposed due to darkness, smoke, or other vision obstructions. scuring environmental effects. If the environment lends itself to tracking (i.e. Sand, snow, mud, dense foliage, thick branches) add (++) to checks to pick up and follow a trail. In urban environments the software adds no boosts but makes a tracking check possible by scanning for bootprints or disturbed refuse. | |
| Z-7 Jetpack | 1 | May jump to any location within Me- dium range, including the surrounding air space. Alternatively, function as a planetary vehicle with the following profile: | |
| Flash Charge | 1 | Adversaries within medium range of the flare are Disoriented for 1 round. Anyone attempting to observe the charge’s area of effect with a scope or binoculars is similarly blinded, and loses any bonuses granted by the equipment for one round. It is assumed that the user of the charge and their allies are prepared to shield their eyes/photoreceptors from the glare and are not effected by it. | |
| Smoke Grenade | 1 | Make an Easy (-) ranged attack. On a success the grenade lands where intended and envelopes everyone engaged with it in a dense cloud. Ranged and melee attacks made from inside the smoke suffer (b), ranged attacks at targets obscured by smoke suffer (--). As a physical visual barrier, these setback are not considered “darkness” but can be negated by thermal or sonic imaging. | |
| Tracking Fob | 1 | Acts like a compass, pointing toward the programmed individual if they are within range. They are generally loaned to bounty hunters for the duration of a hunt. Some in- dividuals opt to simply purchase their own fobs for personal use, but programing them requires knowledge of the desired target’s chain code. | |
| Coupling Belts | 1 | Prevents the wearers from separating by more than 2 meters. The coupling can be manipulated like a rope, but contact with the electrified tether deals 1 strain per turn. Athletic and Coordination checks suffer (-) while the belt is worn and powered. |