Remove 1 Setback per rank from Perception & Vigilance. Searches take half time.
Uncanny Senses (1)
Add 1 Boost per rank to Perception.
Street Smarts (2)
Remove 1 Setback per rank from Streetwise & Underworld.
Reconstruct the Scene
Once per session make Hard Perception check to know physical details of person present at scene within 24 hours.
Sense the Scene
Once per session make Hard Perception check with Force Rating to know emotional characteristics of person present at scene within 24 hours.
Clever Solution
Once per session make any check using Cunning.
Unrelenting Skeptic
When targeted by Deception, attacker adds Failures equal to ranks in Vigilance.
Valuable Facts
Once per encounter, make Average Knowledge check to add Triumph to one allies check during encounter.
Street Smarts Improved
Once per session make Hard Streetwise or Underworld check to learn one vital clue from GM.
Force Powers
Force Rating
2
Power
Enhance
Description
When using Athletics, may roll Enhance power check as part of the pool.
The user may spend ◑ to gain ☼ or ω (user's choice) on the check.
Upgrade
Effect
Control: Vertical
Spend ◑ to leap anywhere in short range vertically.
Control: Horizontal
Spend ◑ to leap anywhere in short range horizontally.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend ◑ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Range (1)
Spend ◑ to increase range by range bands equal to Range upgrades purchased.
Control: Hurl
The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength (1)
Spend ◑ to increase the silhouette able to be targeted equal to Strength upgrades purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend ◑ to sense all living things within short range (including sentient and non-sentient beings).
The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control: Upgrade Difficulty
Ongoing Effect: Commit ⬡. Once per round, when targeted by an attack, attacker upgrades difficulty once.
Duration
The Ongoing Effect may be triggered an additional time per round.
Strength
During the Ongoing Effect, upgrade the pool twice.