Edge of the Empire
| Threshold | 16 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 5 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 5 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | 5 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 4 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 4 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Coronet Arms Dueling Pistol |
RangeShort |
SkillRanged: Light |
|
| Accurate 1, Limited Ammo 1 (26), Pierce 1 |
Damage9 |
Critical2 |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Limited Ammo 1 (5) |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Tundra Dwellers | Remove 1 setback dice imposed by cold environmental conditions. | ||
| Resolve | 2 | When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1. | |
| Toughened | 2 | Gain +2 wound threshold. | |
| Second Wind | 2 | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | |
| Rapid Recovery | 2 | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. | |
| Powerful Blast | 2 | Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. | |
| Grit | 1 | Gain +1 strain threshold. | |
| Time To Go | 1 | The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. | |
| Dedication | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |