Thessalia Guerro by EmperorMatteus

Species
Pantoran
Career
Engineer
Specializations
Saboteur
System
Edge of the Empire

3
Threshold 16
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
3
5
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 2
Coordination (Ag) X 0
Deception (Cun) 5
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) 5
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Coronet Arms Dueling Pistol
Range
Short
Skill
Ranged: Light
Accurate 1, Limited Ammo 1 (26), Pierce 1
Damage
9
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1 (5)
Damage
8
Critical
4

0
478
9

Weapons & Armor

Scavenged Clone Armor: Add 1 setback dice to Coordination and Stealth checks. Suffer 1+ setback dice when interacting with Republic officials and representatives.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tundra Dwellers Remove 1 setback dice imposed by cold environmental conditions.
Resolve 2 When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1.
Toughened 2 Gain +2 wound threshold.
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Powerful Blast 2 Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Grit 1 Gain +1 strain threshold.
Time To Go 1 The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Background

Motivation

Obligations

Description

Other Notes

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