Edge of the Empire
| Threshold | 18 |
| Current | 18 |
| Threshold | 22 |
| Current | 22 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 4 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 5 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 2 | |||
| Discipline (Will) | 4 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 4 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 3 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 3 | |||
| Vigilance (Will) | 4 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 3 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 4 | |||
| Ranged: Heavy (Ag) | 4 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 4 | |||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | 0 |
| Custom Heavy Blaster |
RangeLong |
SkillRanged: Heavy |
|
| Auto Fire, Cumbersome 3, Pierce 2 |
Damage10 |
Critical2 |
|
| Spiked Knuckles |
RangeEngaged |
SkillBrawl |
|
| Pierce 2 |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 3 | Upgrade all checks against character Three Times | |
| Fearsome | 3 | When Some one is engaged with this Character make a hard fear check | |
| Lethal Blows | 4 | Add +40 to all crit rolls | |
| Apex Fighter | 1 | Once Per encounter may reroll a combat or an opposed check | |
| Nobodys Fool | 2 | Upgrade Difficulty of all Speech checks twice | |
| Brutal Fighter | 1 | If a target suffers wounds from an attack may suffer up to 3 strain to inflict up to 3 wounds | |
| Dirty Fighter | 1 | May make a Hard Skullduggery Check if successful may select 1 enemy in short range plus 1 more for every success and cause them to suffer 4 wounds. may move as an incidental after this. | |
| Dodge | 3 | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge. |