Threshold | 16 |
Current | 11 |
Threshold | 24 |
Current | 0 |
Ranged | 3 |
Melee | 4 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 2 | +1 advantage | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | -1 setback | |
Coordination (Ag) | 0 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 5 | -1 setback, +4 boost | |
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 3 | 1 upgrade | |
Perception (Cun) | X | 3 | 1 rank 1 boostfrom eye | |
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | X | 3 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 2 | 1 boost from eye | |
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Damage |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Resolve | 1 | take 1 less involuntary strain | |
Command | 4 | +1 boost to Leadership and targets get +1 boost to Discipline for 24 hours | |
Inspiring Rhetoric | 1 | Leadership check to have allies regain strain | |
Improved Inspiring Rhetoric | 1 | Inspired allies gain +1 boost on all skill checks for Leadership # of rounds | |
Grit | 7 | +1 strain | |
Positive Spin | 1 | When any character's Duty would increase, increase Duty by an additional 1 | |
Commanding Presence | 1 | -1 setback to Cool and Leadership checks | |
Improved Commanding Presence | 1 | Opposed Cool vs Discipline check to make target leave the encounter 1/session | |
Dedication | 2 | +1 Presence, +1 Cunning | |
Precognition | 1 | Spend triumph on Initiative to take a free maneuver before combat or have an ally do so | |
Second Wind | 2 | 1/encounter incidental to recover strain equal to Second Wind | |
Side Step | 1 | maneuver to spend strain to upgrade difficulty of all ranged attacks for round | |
Field Commander | 1 | Leadership check to have 4 allies spend 1 strain to make 1 immediate free maneuver | |
Confidence | 3 | decrease difficulty of fear checks by ranks | |
True Aim | 2 | 1/round perform True Aim maneuver to gain aim benefits and upgrade combat check 1/level of True Aim | |
Deadly Accuracy | 1 | Add ranks in Ranged (Light) to damage | |
Toughness | 2 | +2 wounds | |
Point Blank Shot | 2 | +1 damage at engaged or short range | |
Natural Marksman | 1 | reroll ranged light/heavy once per session | |
Expert Tracker | 1 | -1 setback and half time to track | |
Natural Leader | 1 | reroll leadership/cool once per session | |
Uncanny Reactions | 2 | +1 boost/rank to all Vigilance checks | |
Keen Eyed | 1 | Remove 1 setback from all Perception and Vigilance checks | |
Rapid Reaction | 1 | suffer strain/rank to add successes to initiative checks | |
Sense Danger | 1 | remove 2 setbacks from a roll once per session | |
Sense Advantage | 1 | add 2 setbacks to a roll once per session | |
Force Rating | 2 | add force die | |
Forewarning | 1 | action allies in med range + defense equal to force rating until they act | |
The Force is my Ally | 1 | 2 strain to perform force power as maneuver once per session | |
Natural Mystic | 1 | reroll force check once per session | |
Uncanny Senses | 2 | +2 boost to perception | |
Suppressing fire | 1 | you and allies in short range who miss a combat check can spend 1 advantage/rank in this talent to inflict 1 strain on target. | |
Pride and Joy | 1 | Upgrade all social checks when within short range of pride and joy ship |
Upgrade | Effect |
---|---|
spend 1 pip to give 4 targets 1 auto success on roll before the end of their next turn | |
Range 1 | spend 1 pip to make it short range |
Upgrade | Effect |
---|---|
spend 1 pip to sense all living things in short range, spend 1 pip to sense emotions of 1 engaged being |
Upgrade | Effect |
---|---|
spend 1 pip to move sil 0 object in short range or to short range | |
Range 1 | spend 1 pip to move object in medium range or to medium range |
Upgrade | Effect |
---|---|
spend pips to see hints of personal future one day into the future |