"Oracle" by Ragdoll

Species
Clawdite
Career
Colonist
Specializations
Cyber Tech, Doctor, Droid Tech, Gambler, Performer, Politico, Recruit, Scholar
System
Edge of the Empire

5
Threshold 11
Current 0
Threshold 14
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

2
2
4
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) X 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) X 4
Medicine (Int) X 2
Negotiation (Pr) X 1
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 4
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Pressure Points
Damage
2
Critical
4
Garrote Chrono
Range
Engaged
Skill
Brawl
Stun Setting
Damage
3
Critical
-
Aether-Dynamics Heavy Rotary Blaster
Range
Long
Skill
Gunnery
Accurate 3, Auto-Fire, Cumbersome 3
Damage
10
Critical
3
Silence
Range
Medium
Skill
Ranged: Light
Accurate 3, Stun 9, Stun Setting; HP 4 Enc 1
Damage
6
Critical
3
LBR-9 6enc 4hp
Range
Long
Skill
Ranged: Heavy
Stun Damage, Disorient 2
Damage
10
Critical
-
Aether-Wire Gloves
Range
Engaged
Skill
Brawl
Concussive, Accurate 3, Disorient 3, Ensnare 1, Knockdown, Two-Handed
Damage
4
Critical
4

0
945
186280
6/14

Weapons & Armor

>Aether-Dynamics EVIS MK I (Augmentative Armor) (Extra Soak, Extra Hardpoint 2, Extra Ranged Defense, Extra Melee Defense, Sealable, Lightweight 3)

>Aether-Dynamics BW-01b Modular Carapace (Augmentative Armor; Lightweight 3) HP: 4/6
Utility Arm

Personal Gear

>Diplomat's Robes
Add □ to social checks claiming diplomatic authority, accessing classified data, and bypassing normal protocol.
>Collar Amp (Upgraded)
>Heavy "Breaker" Hydrospanner
>Merr-Sonn VR-A Toolbox
>Saline Pump
>Earpiece
>Sleep-pak x4
>Stimpak x4
>Holonet Tracking Beacon
>Restraining Bolt x4
>Binders x4
>Disguise Kit
>Backpack
>Shadowcloak

Assets & Resources

>Gold Moon Casino VIP Pass
>OR-Series Tech Recycling Station
>Service Patch Remote x3
>Augmentative Armor x2
Lightweight 3
>Merr-Sonn N-57 Armor
>Heavy Energy Rifle

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Basic Combat Training
Second Wind
Vehicle Combat Training
Tactical Combat Training
Convincing Demeanor
Grit 3
Second Chances 2
Surgeon When making a Medicine check to help a character heal Wounds, the target heals 1 additional Wound per rank of Surgeon.
Up the Ante
Supreme Double or Nothing Use the Double Or Nothing Incidental; suffer 2 Strain to increase the difficulty of the next check by 1. After canceling the opposing symbols, double the remaining Advantages; When using the Double Or Nothing incidental, also double the remaining Successes.
Resolve When a character involuntarily suffers Strain, he suffers 1 less Strain per rank of Resolve, to a minimum of 1.
Pressure Point When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent Strain plus additional Strain equal to ranks in Medicine (ignoring Soak).
Anatomy Lessons After making a successful attack, may spend a Destiny Point to add damage equal to Intellect to one hit.
Machine Mender When making a Mechanics check to help a character heal Wounds, the target heals 1 additional Wound per rank of Machine Mender.
Deft Maker Remove ■ per rank of Deft Maker from checks to repair, modify, construct, or program droids. Reduce the material cost to craft droids by 50%.
Smooth Talker (Deception) When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend Triumphs to gain additional & equal to ranks in Smooth Talker.
Natural Negotiator Once per session, may re-roll any one Cool or Negotiation check.
Natural Rogue Once per session, may re-roll any one Skulduggery or Stealth check.
Dedication 1 +1 Cunning

Background

Imperial Outcast
For obedient citizens of the Empire, success is said to come from joining the forces of law and order. Whether through Officer School, or as a bureaucrat
in one of many local puppet governments, or merely as a low-level desk jockey, people from all worlds are encouraged to contribute to their government and
reap the rewards of status and power. Ahmerai started down this road, but events conspired to change their path. Perhaps thy became disillusioned with
the chain of authority after being given an unsavory order, or became a victim of the corruption and discrimination rampant within the Empire. Forgetting the mindset that comes from years of training in the Empire is no simple task, and Ahmerai is likely to feel isolated, like a traitor who abandoned everything they had. However, Ahmerai is likely to find, amid the ranks of the Rebel Alliance, others who began as the Empire’s brightest and eventually realized that they, too, had to leave.

Motivation

Vengeance: The Empire has committed an act that Ahmerai will never forgive. Every dead stormtrooper and every destroyed TIE fighter is another notch on his gun, marking his endless need to make them all pay. Such a motivation can lead to dangerous, even suicidal actions, especially if Ahmerai doesn't find other feelings with which to temper it.

Obligations

Obligation: Blackmail - 10
Someone has discovered one of the PC's dirty secrets and is using that knowledge for some sort of gain. To make matters worse, the blackmailer possesses evidence that could possibly leak out— a holovid, bank records, a weapon used during a crime, and so on. In order to keep the secret safe, the character must do what he is told, although the blackmailer is savvy enough to keep the demand simple enough to maintain the blackmail for as long as possible, generally demanding money or favors.
Duty: Operation Planning - 10/30 /// Prestige Points: 0/4
Efficient use of resources is a key to the success of the Rebel Alliance. Rebel strikes must be carefully organized to be as effective as possible, while consuming minimal supplies. The Rebellion can tolerate few losses. Ahmerai recognizes this and takes it upon himself to ensure that each mission is engineered for success, with nothing forgotten or wasted.

Description

Ahmerai appears to be a simple human politician, nothing seems overtly distinguishable about them.

Other Notes

Planned Progression: Entrepreneur, Performer
Mechanics Crafting Pool @ Shop: Gear; Workshop; Double or Nothing !r yyyygbbbvvv*
Mechanics Crafting Pool w/Zip @ Shop: Gear; Workshop; Skilled Assist Droid; Double or Nothing !r yyyygggbbvvv*
Computers Crafting Pool @ Shop: Gear; Workshop; Double or Nothing !r yyyygbvv*
Downtime: 145
Schematics: Single Ion Engine 1, Augmentative Armor 5, Combat Armor 3, Energy Pistol 3, Solid Projectile Pistol 2, Solid Projectile Rifle 3, Specialist Chassis 2, Advanced Combat Chassis 3, Heavy Energy Rifle 4, Shield 3, Vibro-Weapon 3
Contacts:
Materials for Augmentative
Materials for Advanced Combat Chassis

Glenmoss Valkorian: Traveler, Sight-seeker, Infochant.

Stock: Heavy Energy Rifle 2, Energy Rifle 1, Energy Pistol 7, Energy Rifle 1, Vibro Weapon 3
Heavy Energy Rifle: Accurate 3, Destructive, Customizable, Pierce 3, Increased Range; 2500cr


Recruit
X-X-0-X
0-X-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Gambler
X-0-0-0
X-0-X-X
X-0-0-X
X-0-0-X
X-X-X-X

Doctor
0-0-X-0
0-0-X-X
0-0-0-X
0-0-0-X
0-0-0-0

Politico
0-X-0-0
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Performer
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Scholar
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Cyber Tech
X-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Remember: Ouro

Specialist Droid //B3-KN "Beacon" 1/1/2/2/2/2/ Soak 3; WT 11; Astrogation 2, Computers 5, Mechanics 1, P. Space 1, K. Lore 1; Galaxy Mapper 1, Technical Aptitude 2

>Advanced Combat Chassis//Z-1P "Zip" 4/3/7/3/1/1 Soak 10; WT 19; ST 19; Sil 0; Cybernetics: Brain Implant; Computers 1, Mechanics 6; Gearhead 1, Solid Repairs 1; 79625cr

>Advanced Combat Chassis//K11-R "Killer" 4/3/3/3/1/1 Soak 10; WT 19; ST 19; Def: (M3/R4); Cool 2, K. Xeno 1, Mechanics 2, Stealth 2, Gunnery 5, Melee 4, R. Light 4; Adversary 3, Lethal Blows 3; Random Positive Quirk (Compassionate) Weapons: Aether-Dynamics ER-01 Dam 9; crit 3; Long; Encu 4; HP 5; Accurate 3, Concussive, Disorient, Ensnare.
http://robclarke.weebly.com/uploads/2/5/9/5/25952167/3131242_orig.jpg

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