CDEF_Blaster_Pistol
brass Knuckles
Pioneer Armor glowing blast pattern blue and green-+3 en- scrapped
Backpack- +4 en
Utility Belt- +1 en
Boot Blade +4 mod
DOUBLE-BLADED LIGHTSABER- grey
Ancient Sword
In-Helmet Scanner hand free Comlink
bone sheath
Cybernetic arm mod V
Implant armor
biofeedback regulator
20 carry weight
blue to future fishing
4 personal destiny points
force point 4
5 exp to resilience
credit 9365
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
iron body
1
The character removes setback dice per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1.
parry
2
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
toughened
2
Precision Strike
1
When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstance would normally make that difficult or impossible.
Resilient Metabolism
1
Add a success result to resilience checks
In-Helmet Scanner
1
Remove 1 setback die from darkness or lack of visibility. Allow the detection of heat sources up to medium range. 1 boost dice to Perception
Martial Grace
1
Once per round, the character may suffer 2 strain to add additional damage equal to ranks in Coordination to one hit of a successful Brawl combat check.
Grapple
1
Once per round, the character may perform the Grapple maneuver. Until the beginning of [their] next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of [them].
Dedication
1
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Convincing Demeanor
1
The character removes a setback dice per rank of Convincing Demeanor from [their] Deception and Skulduggery checks.
Force Powers
Force Rating
1
Power
uncanny reactions
Description
Upgrade
Effect
add blue per rank to all vigilance checks
Power
Uncanny senses
Description
Upgrade
Effect
add a blue per rank to all perception checks
Background
Growing up he Caught a glimps of Kane the bounty hunter and aspires to be like him, Unfortunely he's not much of a bounty hunter and has to keep taking the shitty jobs to get by, he also has picked of a bad habit for alcohol and Sulfur inhalers.
Motivation
Becoming the next top bounty hunter.
Obligations
Owes money to some unsavory individuals.
10 worth to many points Trandoshan
20 baby blue biker boys