Duron by SPARTANB333

Species
Devaronian
Career
Bounty Hunter
Specializations
Martial Artist, Force-Sensitive exile
System
Edge of the Empire

9
Threshold 22
Current 0
Threshold 13
Current 1
Ranged 2
Melee 2

Characteristics

7
3
2
4
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 1
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

CDEF_Blaster_Pistol
Range
Medium
Skill
Ranged: Light
Inferior, Stun Setting
Damage
5
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4
Boot Blade
Range
Engaged
Skill
Melee
Vicious +1
Damage
+1
Critical
3
DOUBLE-BLADED LIGHTSABER
Range
Engaged
Skill
Lightsaber
Breach 1, linked 1, Sunder, Unwieldy 3, +1 advantage result
Damage
7
Critical
2
Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1, quick draw, +1 advantage, Vicious +2
Damage
+2
Critical
3
M3 BULWARK BLAST SHIELD
Range
Engaged
Skill
Melee
Cumbersome 3, Defence 2, Deflection 2, superior, +1 hardpoint
Damage
+2
Critical
6

0
355
36250
18

Weapons & Armor

CDEF_Blaster_Pistol
brass Knuckles
Pioneer Armor glowing blast pattern blue and green-+3 en- scrapped
Backpack- +4 en
Utility Belt- +1 en
Boot Blade +4 mod
DOUBLE-BLADED LIGHTSABER- grey-3 hp
Ancient Sword
In-Helmet Scanner hand free Comlink
bone sheath
Cybernetic arm mod V
Implant armor
biofeedback regulator
M3 Bulwark Blast
Custom Tailored Armored Jacket- add blacks to pat down and mech scans/ fancy utility belt with it
20 carry weight

Personal Gear

sulfur inhaler *3
Tracker googles
Bioscan (Scanner)
Breath Mask/Respirator
Gandorthral Atmospherics Scout 5 Field Goggles
Pretormin Environmental WPR-60
Datapad
Climbing Gear
Heavy Clothing croc

Assets & Resources

blue to future fishing
1 personal destiny points
force point 4
credit 9365
5 exp to defence

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
iron body 1 The character removes setback dice per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1.
parry 2 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
toughened 2
Precision Strike 1 When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstance would normally make that difficult or impossible.
Resilient Metabolism 1 Add a success result to resilience checks
In-Helmet Scanner 1 Remove 1 setback die from darkness or lack of visibility. Allow the detection of heat sources up to medium range. 1 boost dice to Perception
Martial Grace 1 Once per round, the character may suffer 2 strain to add additional damage equal to ranks in Coordination to one hit of a successful Brawl combat check.
Grapple 1 Once per round, the character may perform the Grapple maneuver. Until the beginning of [their] next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of [them].
Quick Draw 1 Once per round my draw or holster a weapon or accessible item as a incidental
Dedication 1 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Custom Tailored Armored Jacket 1 add an advantage result to any successful Charm, Deception, or Negotiation checks the character makes
Convincing Demeanor 1 The character removes a setback dice per rank of Convincing Demeanor from [their] Deception and Skulduggery checks.
DOUBLE-BLADED LIGHTSABER-Tholothian Heartwood Hilt 1 A lightsaber with this hilt increases its encumbrance rating by 1. Attacks made add 3 success results to the roll. However, the GM may spend four threat results or a despair result generated by checks made with this weapon to cause it to become damaged by one step. Disguised: Add a setback die to other characters' checks to identify the lightsaber hilt as such while it is not ignited

Force Powers

Force Rating
1
Power
uncanny reactions
Description
Upgrade Effect
add blue per rank to all vigilance checks
Power
Uncanny senses
Description
Upgrade Effect
add a blue per rank to all perception checks

Background

Growing up he Caught a glimps of Kane the bounty hunter and aspires to be like him, Unfortunely he's not much of a bounty hunter and has to keep taking the shitty jobs to get by, he also has picked of a bad habit for alcohol and Sulfur inhalers.

Motivation

Becoming the next top bounty hunter.

Obligations

Owes money to some unsavory individuals.
20 baby blue biker boys
1 point still worth some
100 Trandoshan rivalry

Description

Other Notes

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