Raf Garrn by CalciferRising

Species
Shistavanen
Career
Warrior
Specializations
Aggressor/Steel-Hand Adept
System
Edge of the Empire

5
Threshold 22
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
3
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0 +1 THR.
Coercion (Will) X 2 +1 ADV.
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sap Gloves
Range
Engaged
Skill
Brawl
Concussive, Disorient 1, Knockdown
Damage
BRN+1
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
N/A

35
520
2105
8/13

Weapons & Armor

--WEAPONS--
Sap gloves [ENC 1]
Holdout blaster [ENC 1]
Stun grenade x 6 [ENC 1]

--ARMOR--
Armored clothing [ENC 3] [worn]
Soak 1/Def 1/HP 1
Special: Requires Average Perception check to notice armored plates.
Attachments:
> Energy dispersion system: Soak +2 against strain damage. [1 HP]

Custom combat armor [ENC 4]
Soak 3/Def 0/HP 3
Special: Covers the entire body.
Attachments: None

Personal Gear

--GEAR--
Earbud comlink [ENC 0]
Val Isa's pendant [ENC 0]
Respirator [1 ENC]

Belt pouches
> Stimpack x2 [ENC 0]

Backpack [ENC +4]
> Magnacuffs [ENC 1]
> Macrobinoculars [ENC 1]
> Glow rod [ENC 1]
> Sanctuary holocron [ENC 1]

Assets & Resources

Critical Injuries & Conditions

Hams? Strung. (Average)

Talents

Name Rank Book & Page Description
Grit 3 Increase strain threshold by 1 per rank of Grit.
Toughened 3 Increase wound threshold by 2 per rank of Toughnened.
Intimidating 1 May suffer strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by that number. (House Rule: Can be used to upgrade difficulty of fear checks.)
Fearsome 3 When an enemy becomes engaged, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome.
Dedication 1 Increase a single characteristic of choice by 1 per rank.
Force Rating 2 Gain +1 force rating.
Sense Advantage 1 Once per session, may add two setback dice to an NPC's skill check.
Iron Body 2 Remove one Setback dice per rank from Coordination/Resilience checks. The crit rating of the character’s unarmed attacks is reduced by 1 per rank, minimum 1.
Precision Strike 1 Once per round, when dealing critical injury with a Brawl, Melee, or Lightsaber weapon, take 1 strain to change to Easy result.
Improved Precision Strike 1 Once per round, when dealing critical injury with a Brawl, Melee, or Lightsaber weapon, take 2 strain to change to Medium result.
Parry 1 When hit by a melee attack, suffer 3 Strain to reduce damage by 2 + rank.
Unarmed Parry 1 May parry while unarmed. -1 Strain cost to parry while unarmed.
Swift 1 Character does not suffer penalties for moving through difficult terrain.
Dodge 1 When targeted by a combat check, may perform a Dodge incidental to suffer strain up to ranks in Dodge, then upgrade the difficulty of the check by that number.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the force user may make an Enhance power check as part of the pool, spending force pips to gain success or advantage.
Upgrade Effect
Control Enhance may be used with the Resilience skill.
Control Enhance may be used with the Brawl skill.
Control Enhance may be used with the Coordination skill.
Control Force Leap: Make an Enhance power check as an action, spending force pips to jump horizontally to any location in Short range.
Control When performing a Force Leap, may move vertically as well as horizontally.
Range Spend an additional force pip to increase range to Medium.
Control The user can perform a Force Leap as a maneuver instead of an action.
Power
Sense
Description
The user may spend a Force pip to sense all living things within Short range (including sentient and non-sentient beings).

The user may spend a Force pip to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect

Background

Raf Garrn was born in 32 BBY to a pack of Shistavanen spacers, who had fled the civil wars taking place in their home system of Uvena. When Raf was very young, his family's freighter was attacked by pirates, and he and several others were taken captive. He spent his youth a slave, forced to fight in illegal fighting rings for the entertainment and profit of his captors. Raf survived where many others fell, but the constant brutality left him angry and broken.

One fateful day, the slaver's den came under attack. Raf watched from his cell as a stranger appeared from nowhere and fought with power the likes of which he had never seen, dispatching his guards without firing so much as a single blaster shot. The stranger freed him and introduced herself as Ziresh, a Warden of the Sky, one of a group of vigilantes who protected the spacelanes using a power called the Force. Ziresh claimed she could sense Force potential in Raf, and wanted to help him learn to control it. Confused, but grateful for his freedom, he agreed.

For several years, Raf followed Ziresh as an apprentice, learning from her teachings and assisting her in her work. Progress with the Force proved slow and difficult, hindered by his poor temper and impatience. Despite this, he was glad to finally be given a purpose beyond violence, and took solace in the work he did by her side, bringing safety to innocents and vigilante justice to criminals.

Inevitably, the two found themselves at odds with the Galactic Empire's ever-expanding grasp. An effort to liberate supplies from an Imperial freighter over Tatooine saw them fleeing heavy pursuit after a tripped alarm revealed their presence. Backed into a corner, Ziresh forced Raf into an escape pod without her, sending him off towards the surface below while she held the attention of their pursuers. Raf crash-landed on the desert planet, mostly unharmed, and wandered his way to the spaceport of Mos Shuuta, where he searches for any opportunity to reunite with his mentor.

Motivation

Cause: Emancipation
After spending so long in captivity, Raf harbors a furious hatred of slavery and subjugation. His anger tends to get the better of him when confronted with such, often landing him in trouble.

Relationship: Mentor
Raf is deeply indebted to Ziresh, the Melitto vigilante who freed him from pirates and helped him find a purpose in the galaxy. He holds her in high regard as both a mentor and a friend.

Obligations

Responsibility [5] – Having been freed from slavery himself, Raf feels obligated to provide the same chance to any enslaved creature he encounters.

Oath [10] – Sworn to cause of the Wardens of the Sky, Raf must do what he can to protect innocents and keep the spacelanes free of pirates and tyrants alike.

Description

Other Notes

Strength: Justice
Weakness: Anger

Morality: 48

Conflict: 3

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