Rorn Gurozz by DClark

Species
Human
Career
Spy
Specializations
Interrogator, Martial Artist
System
Edge of the Empire

2
Threshold 16
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 3
Deception (Cun) 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Bad Cop 2 May spend two Advantage from a Deception or Coercion check to upgrade ability of a single ally’s subsequent social interaction check against the target a number of times equal to ranks.
Coordination Dodge 1 When targeted by a combat check, may spend 1 Destiny Point to add failures equal to ranks in Coordination to check
Dedication 2 Gain +1 to a single characteristic.
Exhaustive Questioning 1 Whenever a character makes a successful social skill check against a captured enemy within short range, may reduce that enemy’s strain threshold by 2 for the remainder of the session and can spend an Advantage to inflict 1 Strain.
Grapple 1 Once per round, may perform the Grapple maneuver. Until the beginning of the character’s next turn, enemies must spend two maneuvers instead of one to move from engaged range to short range.
Grit 5 Gain +1 Strain
Intimidating 2 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks.
Iron Body 1 Remove setback die equal to ranks from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank to a minimum of 1
Made You Talk 1 Once per session, may make an opposed social skill check against a captured enemy character within short range and add a Boost Dice for every 2 strain inflicted on the target that encounter. If successful, character gains a bonus.
Martial Grace 1 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn.
Mind Over Matter 1 Spend one Destiny Point to recover strain equal to Willpower rating.
Natural Brawler 1 Once per session, reroll any 1 Brawl or Melee check.
Nobody’s Fool 1 May upgrade difficulty of incoming Charm, Coercion or Deception checks once per rank.
Overbalance 1 Whenever an enemy engaged with character makes a combat check, after the attack is resolved, character may spend a Despair or three Threat to stagger the attacker until the end or the attacker’s next turn
Parry 2 When hit by a melee attack, suffer 2 strain to reduce damage by 4 ranks.
Precision Strike 1 When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury result.
Precision Strike (Improved) 1 Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury.
Precision Strike (Supreme) 1 When this character infliicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 Strain to change the result to any Hard Critical Injury.
Pressure Point 1 When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine. This ignores soak.
Resist Questioning 1 When targeted by an opposed social skill check, the character may suffer 2 strain to perform the Resist Questioning out-of-turn incidental, adding a Setback Dice to the check. If the check fails, may spend a Despair to indicate he has provided false information to foe.
Toughened 2 Gain +2 Wound Threshold.
Unarmed Parry 1 May Parry while unarmed. Reduce strain for Parry by 1.

Background

Motivation

Obligations

Description

Other Notes

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