Keljos Dardim "Doc" by Palandar

Species
Tholothian
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Characteristics

2
2
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0 1 Auto Advantage

Attacks

Energy Slingshot
Range
Short
Skill
Ranged: Light
Disorient 2 (triggers on 1 advantage), Stun
Damage
3
Critical
N/A

10
170
3135
11/2

Weapons & Armor

Heavy Clothing
Energy Slingshot

Personal Gear

Emergency Medpac
Stim Pack x1
Comlink
Backpack
Glowrod

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 1 On a medicine check to heal wounds, target heals 1 extra wound per rank.
Stim Application 1 Avg Med check, 1 char gains +1 Characteristic and 4 strain until combat ends.
Cultural Adopters 1 Add automatic advantage to results of social skill checks with non-Tholothians.
Natural Roots 1 Heal one additional strain when making a check to heal strain in a natural/wild setting.

Background

At 15 years old Keljos has already seen more than his share of death and destruction. The Empire took over his home planet and he because a doctor and arbitrator to help keep his people alive. He was at a nearby village when his parents was taken for speaking out against the Empire. He tried to negotiate for his parents freedom and barely escaped with his life. He now is working to save up enough to buy their freedom or pay someone to help them escape.

Motivation

Greed: Keljos is motivated to some degree by money. He hopes to buy his familys freedom from the empire when he gets enough credits. The thought of freeing his family will often turn him to do things when enough money is on the line.

Obligations

Duty bound (10): When the empire came to build their prisons and their palaces for their high ranking officers his people revolted. The small war that followed was one sided in the empires favor, with many injures and lives lost. Keljos took up the role of a healer and a peacemaker and arbitrator. He dislikes combat and prefers to solve issues without killing.

Description

Other Notes

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