Age of Rebellion
| Threshold | 20 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 2 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| DH-X Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 3, Pierce 3, Superior, Accurate 3 |
Damage14 |
Critical3 |
|
| Vibro-Machte |
RangeEngaged |
SkillMelee |
|
| Pierce 3, Sunder, Vicious 1, Superior |
Damage8 |
Critical1 |
|
| Frag Grenade |
RangeMedium |
SkillRanged: Light |
|
| Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dedication | + 1 Agility | ||
| Toughened III | +6 Wounds | ||
| Grit I | +1 Strain | ||
| Physical Training II | Add □ per rank of Physical Training to Athletics and Resilience checks. | ||
| Point Blank I | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. | ||
| Strong Arm | Treat thrown weapons as if they had 1 greater range. | ||
| Durable I | May reduce any Critical Injury suffered by 10 per rank of Durable. | ||
| Feral Strength II | Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack. | ||
| Armor Master I | When wearing armor, increase total soak value by 1. | ||
| Armor Master Improved | When wearing armor with a soak value of 2 or higher, increase defense by 1. | ||
| Heroic Fortitude | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | ||
| Knockdown | After hitting with a melee attack, may spend a Triumph to knock the target prone. |