Taral Jetho by Kazagantheus

Species
Zeltron (Falleen)
Career
Colonist
Specializations
Performer, Force Sensitive Emergent
System
Force and Destiny

5
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

125
0
2500

Weapons & Armor

Padded Armor (+2 Soak, 0 HP)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Beguiling Pheromones 1 By emitting pheromones, Zeltron can affect emotional states of other sentients. Once per check as an incidental, a Zeltron may suffer 2 strain to upgrade the ability of a Charm, Deception, or Negotiation check against a living sentient being within short range once. This ability has no effect on targets wearing breath masks or without respiratory systems.
Distracting Behavior 1 Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPCs suffer a threat on all checks. Range increases by 1 per rank, starting at engaged at rank 1..
Dodge 1 When targeted by a combat check, the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed their ranks in Dodge.

Force Powers

Force Rating
1
Power
Influence
Description
The user may spend a pip to inflict 1 strain. Dark pips generate negative thoughts/feelings, and light pips generate positive thoughts/feelings. Neutral thoughts/feelings can be generated with either.
Upgrade Effect
Control When making a Coercion, Charm, Deception< Leadership, or Negotiation check, the Force user may roll an Influence power check as part of her dice pool. She may spend a pip to gain a success or advantage (user's choice) on the check.
Control The user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends a pip and succeeds on the check, she can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes
Range (1) Spend a pip to increase the power's range by a number of range bands equal to Range upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

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