By emitting pheromones, Zeltron can affect emotional states of other sentients. Once per check as an incidental, a Zeltron may suffer 2 strain to upgrade the ability of a Charm, Deception, or Negotiation check against a living sentient being within short range once. This ability has no effect on targets wearing breath masks or without respiratory systems.
Distracting Behavior
1
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPCs suffer a threat on all checks. Range increases by 1 per rank, starting at engaged at rank 1..
Dodge
1
When targeted by a combat check, the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed their ranks in Dodge.
Force Powers
Force Rating
1
Power
Influence
Description
The user may spend a pip to inflict 1 strain. Dark pips generate negative thoughts/feelings, and light pips generate positive thoughts/feelings. Neutral thoughts/feelings can be generated with either.
Upgrade
Effect
Control
When making a Coercion, Charm, Deception< Leadership, or Negotiation check, the Force user may roll an Influence power check as part of her dice pool. She may spend a pip to gain a success or advantage (user's choice) on the check.
Control
The user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends a pip and succeeds on the check, she can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes
Range (1)
Spend a pip to increase the power's range by a number of range bands equal to Range upgrades purchased.