Claws |
|
Species |
Deal +1 Brawl damage as wounds and have a Crit rating of 3. |
Light Absorption |
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Species |
Light Absorption: When in darkness, appear only as a shadow. When standing still in the dark, cannot be seen without a daunting Perception check. When attempting Stealth checks in darkness, add 1-5 additional boosts. |
Light Sensitivity |
|
Species |
Remove 3 setbacks for darkness. Add 3 setbacks for brightness. |
Silhouette 0 |
|
Species |
Silhouette 0 |
Stalker |
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3 Ranks |
Add 1 Boost die per rank of Stalker to all Stealth and Coordination checks. |
Quick Strike |
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1 Rank |
Add 1 Boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Quick Draw |
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|
Once per round, draw or holster a weapon or item as an incidental |
Lethal Blows |
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2 Ranks |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents |
Anatomy Lessons |
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|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Dodge |
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1 Rank |
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Sniper Shot |
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|
Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. |
Dedication |
|
Agility |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Precise Aim |
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|
Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target’s Melee and Ranged Defense by that number. |
Master of Shadows |
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|
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |
Unmatch Devastation |
|
Signature Ability |
Once per game session as an incidental, after performing a combat check, the character may spend two Destiny Points to perform an additional combat check against the same target with a difficulty increased by 1 for each successful combat check performed this turn. This check must be made with a non-starship/vehicle weapon that the character has not already used this turn. |
Increase |
|
Signature Ability Upgrade |
Perform additional combat checks equal to ranks in Increase Number upgrade. |