Lieutenant Bizzik by fizzlewook

Species
Defel
Career
Bounty Hunter
Specializations
Bounty Hunter - Assassin
System
Age of Rebellion

4
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
4
1
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 4
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dragoon Cavalry Blaster
Range
Medium
Skill
Ranged: Heavy
Accurate 1, 2 Adv to Combat Checks
Damage
10
Critical
3
Blastech M-300 Hunting Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, Pierce 2, -1 Diff to long/extreme range,Stun Setting
Damage
9
Critical
3
MSW-12 Nano Dagger
Range
Engaged
Skill
Melee
Pierce 5, Vicious 1
Damage
+1
Critical
2

0
525

Weapons & Armor

Dragoon - 3 HP
(Reverse Engineered: +1 HP)
(1 HP - Superior: +1 Damage, Add 1 Automatic Advantage to attacks)
(1 HP - Blaster Suppressor: Add 2 Setback dice to Perception or Vigilance to located concealed shooter firing silenced blaster)
(1 HP - Augmented Spin Barrel: Damage + 1, + 1 Setback to Mechanics checks on weapon)
(1 HP - Batha's Eye Laser Sight: +1 Advantage on combat checks with the weapon)

Blastech M-300 Hunting Rifle - 1 HP
(Reverse Engineered: +1 HP)
(1 HP - Augmented Spin Barrel: Damage + 1, + 1 Setback to Mechanics checks on weapon)
(1 HP - Telescopic Optical Sight: -1 Difficulty at Long or Extreme Range)

MSW-12 Nano Dagger - 0 HP
(Reverse Engineered: +1 HP)
(1HP - Paired Weapons: Reduce advantage to hit with second weapon by 1)

Personal Gear

Scanner Googles
Macrobinoculars
Second Skin Armor

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Claws Species Deal +1 Brawl damage as wounds and have a Crit rating of 3.
Light Absorption Species Light Absorption: When in darkness, appear only as a shadow. When standing still in the dark, cannot be seen without a daunting Perception check. When attempting Stealth checks in darkness, add 1-5 additional boosts.
Light Sensitivity Species Remove 3 setbacks for darkness. Add 3 setbacks for brightness.
Silhouette 0 Species Silhouette 0
Stalker 3 Ranks Add 1 Boost die per rank of Stalker to all Stealth and Coordination checks.
Quick Strike 1 Rank Add 1 Boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Quick Draw Once per round, draw or holster a weapon or item as an incidental
Lethal Blows 2 Ranks Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Dodge 1 Rank When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Sniper Shot Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase.
Dedication Agility Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Precise Aim Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target’s Melee and Ranged Defense by that number.
Master of Shadows Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.
Unmatch Devastation Signature Ability Once per game session as an incidental, after performing a combat check, the character may spend two Destiny Points to perform an additional combat check against the same target with a difficulty increased by 1 for each successful combat check performed this turn. This check must be made with a non-starship/vehicle weapon that the character has not already used this turn.
Increase Signature Ability Upgrade Perform additional combat checks equal to ranks in Increase Number upgrade.

Background

Motivation

Duties

Description

Other Notes

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