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Forager |
1 |
|
Remove up to 2 set back die from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
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Stalker |
3 |
|
Add a boost die per rank of stalker to all stealth & coordination checks |
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Outdoorsman |
2 |
|
Remove 1 set back die per rank of outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
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Expert Tracker |
3 |
|
Remove 1 set back die per rank of expert tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
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Swift |
1 |
|
Do not suffer usual penalties for moving through difficult terrain. |
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Soft Spot |
1 |
|
After making successful attack, may spend 1 destiny point to add damage equal to Cunning to one hit. |
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Toughened |
4 |
|
gain +2 to wound threshold per toughened rank (already added) |
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Natural Outdoorsman |
1 |
|
Once per session, may reroll any 1 Resilience or Survival check. |
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Enduring |
1 |
|
Gain +1 soak value (already added) |
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Hunter |
1 |
|
Add 1 boost die per rank of Hunter to all checks when interacting with beast or animals (including combat checks), Add +10 to Critical Injury results against beasts or animals per rank of Hunter. |
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Dedication |
1 |
|
Gain +1 to a single characteristic. (already added) This cannot bring a characteristic above 6. |
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Blooded |
1 |
|
Add a boost die per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1. |
|
Grit |
2 |
|
Gain +2 strain threshold. (already added) |
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Heroic Fortitude |
1 |
|
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
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Lethal Blows |
2 |
|
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
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Dodge |
3 |
|
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
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Brace |
1 |
|
Perform the Brace maneuver to remove a set back die per rank of Brace from your next Action. This may only remove a set back die added by environmental circumstances. |
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Intimidating |
1 |
|
May suffer a number of strain up to ranks in intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. |
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Defensive Stance |
1 |
|
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
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Bypass Security |
1 |
|
Remove 1 set back die per rank of bypass security from checks made to disable a security device or open a locked door. |
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Hard-Boiled |
1 |
|
When recovering strain after an encounter, may spend 1 advantage die up to ranks in Hard-Boiled to recover 1 wound per advantage symbol spent. |
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Good Cop |
2 |
|
May spend 2 advantage from a charm or negotiation check to upgrade ability of a single ally's subsequent social interaction check against the target a number of times equal to ranks in Good Cop. |
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Rapid Recovery |
2 |
|
When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. |
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Quick strike |
1 |
|
Bonus die |
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Bought info |
1 |
|
|
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Street smarts |
1 |
|
Remove 1 setback die per rank of street smarts from streetwise or knowledge (underworld) checks. |
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Improved street smarts |
1 |
|
Once per session, may take an improved street smarts action; make a formidable (5purple diamonds) streetwise or knowledge (underworld) check to learn one vital clue from the GM. Reduce the difficulty one per rank of street smarts. |