Edge of the Empire
| Threshold | 21 |
| Current | 1 |
| Threshold | 18 |
| Current | 15 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 2 | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 1 | 1 | ||
| Brawl (Br) | 1 | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 4 | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 2 | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ion Pike |
RangeEngaged |
SkillMelee |
|
| Inaccurate 1, Pierce 4, Ion |
Damage10 |
Critical3 |
|
| Tuskbeast Pike |
RangeEngaged |
SkillMelee |
|
| Defensive 1, Knockdown |
Damage4+4 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Body Guard | 1 | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. | |
| Toughened | 3 | Gain +2 wound threshold. | |
| Physical Training | 1 | Add "" per rank of Physical Training to Athletics and Resilience checks. | |
| Grit | 1 | Gain +1 strain threshold. | |
| Point Blank | 1 | Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. | |
| Durable | 1 | May reduce any critical injury suffered by 10 per rank of Durable to a minimum of 1. | |
| Strong Arm | 1 | Treat thrown weapons as if they had 1 greater range. | |
| Armor Master | 1 | When wearing armor, increase total soak value by 1. |