|
Toughned |
5 |
92 |
Gain +2 wound threshold |
|
Point Blank |
1 |
92 |
Add 1 damage per rank of point blank to damage of one hit of succesful attack using ranged (Heavy and Light) at short range or engaed. |
|
Physical training |
2 |
92 |
Add (D6) per rank of physical training to atheltics or reilience checks |
|
Grit |
3 |
92 |
Gain +1 strain threshold |
|
Durable |
2 |
92 |
May reduced any critical injury suffered by 10 per rank of Durable, to a minimum of 1 |
|
Armor Master |
2 |
92 |
When wearing armor, increased total soak value by 1 |
|
Natural Outdoorsman |
1 |
92 |
Once per session, may reroll any 1 resilinence or survivel check |
|
Blooded |
1 |
92 |
Add (D6) per rank of blooded to all checks to resist or recover from poison, venoms, or toxins. Reduce durations of ongoing poisons by 1 round per rank of blooded to a minimun of 1. |
|
Strong Arm |
1 |
92 |
Treat thrown weapons as if they had 1 greater range |
|
Feral Strength |
2 |
92 |
Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill. |
|
Improved armor Master |
1 |
92 |
When wearing armor with a soak vaule of 2 or higher, increase defence by 1. |
|
Knockdown |
1 |
92 |
After hitting with a melee attack, may spend triumph to knock the target prone. |
|
Heroic Fortitude |
1 |
92 |
May spend 1 destiny point to ignore effects of critical injury on Brawn or Agility checks until the end of the encounter. |
|
Dedication |
2 |
92 |
Gain +1 to a single characteristic. |
|
Unstoppable |
1 |
92 |
If a critical injury roll is 1 or reduced to 1, do not receive the critical injury. |
|
Know somebody |
2 |
82 |
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank. |
|
Smooth Talker |
2 |
82 |
When first aquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend (triumph) to gain additional (successes) equal to ranks. |
|
Wheel in deal |
2 |
82 |
When selling goods legally, gain 10% more credits per rank |
|
Sound Investment |
2 |
82 |
At the start of each session gain 100 credits for each rank |
|
Natural Negotiator |
1 |
82 |
Once per session mat reroll any 1 cool or negotiation check. |
|
Greased palms |
1 |
82 |
Before any social check, may spend up to 50 credits per rank to upgrade the abilty of the check once every 50 credits |
|
Master Merchant |
1 |
82 |
When buying or selling goods may suffer 2 stain to sell for 25% more or buy for 25%. |
|
Bought Info |
1 |
82 |
Instead of making a knowledge check, may take a bought info action, spend credits equal to 50 times the difficulty of the check to pass with one advantage |
|
Intense Focus |
1 |
82 |
Suffer 1 strain and upgrade the ability of the next skill check. |
|
Superior Reflexes |
1 |
82 |
Gain + 1 to melee defence. |