Thane Masterscar by WanderingRanger

Species
Human
Career
Soldier
Specializations
Commando / Quartermaster
System
Age of Rebellion

4
Threshold 22
Current 12
Threshold 15
Current 0
Ranged 1
Melee 2

Characteristics

3
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 5
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 5
Leadership (Pr) X 0
Mechanics (Int) 3
Medicine (Int) X 3
Negotiation (Pr) X 1
Perception (Cun) 1
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 5
Resilience (Br) X 2
Skulduggery (Cun) X 1
Stealth (Ag) 5
Streetwise (Cun) 0
Survival (Cun) X 5
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 5
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 5
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

SE-14r Light Repeating Blaster
Range
Medium
Skill
Ranged: Light
Auto-fire, Stun Setting
Damage
6
Critical
3
DLT 19D Heavy Blaster rifle
Range
Long
Skill
Ranged: Heavy
Accurate 2, Auto-fire, Cumbersome 3, Pierce 2
Damage
10
Critical
3
Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
+1
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Entrenching Tool
Range
Engaged
Skill
Melee
Damage
+2
Critical
4
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
+2
Critical
2
Vibro-Bayonet
Range
Engaged
Skill
Melee
Pierce 2, Inaccurate 1, Vicious 1
Damage
+1
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
WP-19 Incendiary Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Burn 4, Limited Ammo 1
Damage
8
Critical
3
Verpine Heavy Shatter Rifle
Range
Extreme
Skill
Gunnery
Accurate 2, Knockdown, Pierce 6
Damage
15
Critical
2

25
5348
31

Weapons & Armor

Merr-Sonn N-57 Armour - Integrated Med-Systems
Frag Grenade x30
SE-14r Light Repeating Blaster
Explorer's knife
DLT 19D Heavy Blaster rifle, Vibro-Bayonet, Bipod mount
Vibroknife
Entrenching Tool
Vibrosword
Bandoleer
Verpine Heavy Shatter Rifle - Combat Tested

Personal Gear

ARF Trooper Helmet

Necklace that is a sword

Makeshift red Kama

Assets & Resources

Camouflage netting
Imperial Army Canteen
Mk. III Modular Backpack, adds cc
Field rations kit x4
Thermal Cloak
Weapon Maintenance Kit

Critical Injuries & Conditions

Cybernetic Arms

Talents

Name Rank Book & Page Description
Toughned 5 92 Gain +2 wound threshold
Point Blank 1 92 Add 1 damage per rank of point blank to damage of one hit of succesful attack using ranged (Heavy and Light) at short range or engaed.
Physical training 2 92 Add (D6) per rank of physical training to atheltics or reilience checks
Grit 3 92 Gain +1 strain threshold
Durable 2 92 May reduced any critical injury suffered by 10 per rank of Durable, to a minimum of 1
Armor Master 2 92 When wearing armor, increased total soak value by 1
Natural Outdoorsman 1 92 Once per session, may reroll any 1 resilinence or survivel check
Blooded 1 92 Add (D6) per rank of blooded to all checks to resist or recover from poison, venoms, or toxins. Reduce durations of ongoing poisons by 1 round per rank of blooded to a minimun of 1.
Strong Arm 1 92 Treat thrown weapons as if they had 1 greater range
Feral Strength 2 92 Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill.
Improved armor Master 1 92 When wearing armor with a soak vaule of 2 or higher, increase defence by 1.
Knockdown 1 92 After hitting with a melee attack, may spend triumph to knock the target prone.
Heroic Fortitude 1 92 May spend 1 destiny point to ignore effects of critical injury on Brawn or Agility checks until the end of the encounter.
Dedication 2 92 Gain +1 to a single characteristic.
Unstoppable 1 92 If a critical injury roll is 1 or reduced to 1, do not receive the critical injury.
Know somebody 2 82 Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank.
Smooth Talker 2 82 When first aquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend (triumph) to gain additional (successes) equal to ranks.
Wheel in deal 2 82 When selling goods legally, gain 10% more credits per rank
Sound Investment 2 82 At the start of each session gain 100 credits for each rank
Natural Negotiator 1 82 Once per session mat reroll any 1 cool or negotiation check.
Greased palms 1 82 Before any social check, may spend up to 50 credits per rank to upgrade the abilty of the check once every 50 credits
Master Merchant 1 82 When buying or selling goods may suffer 2 stain to sell for 25% more or buy for 25%.
Bought Info 1 82 Instead of making a knowledge check, may take a bought info action, spend credits equal to 50 times the difficulty of the check to pass with one advantage
Intense Focus 1 82 Suffer 1 strain and upgrade the ability of the next skill check.
Superior Reflexes 1 82 Gain + 1 to melee defence.

Background

Raised by an elderly couple living of a mostly forested planet. At a young age he joined a planetary militia were he learned Combat. Leaving home at 20, he wandered and learned much about the universe for two years, visiting cites, old battlefields, and different environments. After seeing the great injustice brought by the Empire, Thane would seek out the rebels to bring the Empire down, in other words fuck their shit up. With his previous training, and a bit more by the rebels, Thane was able to become a Rebel commando with many thinking he had a promising future, but then he joined Star Squad (Burger Squad). Before joining this team, Thane spent a year working different positions in this Rebel cell, from weapon master to shock trooper, giving him knowledge on all things the Rebels, expect taxes.

Motivation

Thane wants to cause the Empire damage their directly or indirectly with as few people involved as possible. Saving lives and helping people are Thanes main motivation, the Empire just happens to be in the way.

Duties

Thane sees it as his duty to protect the innocent while keeping others from harm. Thane would be willing to risk it all protecting others, without any reward.

Description

A 22 year old, Caucasian male. When with out his helmet he has short dark blonde hair (styled sort of like Fallout urban ranger). Tall and thin but still muscular. A faded red makeshift Kama around the waist that goes to a little under the knees. If possible, he has his selves rolled up either all the way or to his elbows, this is usually done to a jacket or similar clothing item and often wears tank tops underneath. For his lower half he wears often cargo pants that come in many color (Camo, black, grey, and dark green) and often puts things in their pockets and forgets about them. He has heavy duty boots meant for either hard manual labor work or military. He has also gained a thermal cloak which unless he is actively using it is tucked into more of a cape over his shoulders. On his upper left arm he has a green sword tattoo that goes from his shoulder, the handle of the sword, to elbow, the blade.

With his armor on he looks very similar to an NCR Ranger from Fallout, with an ARF trooper helmet instead.

Other Notes

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