N1-T3 by MattDave

Species
Droid
Career
Soldier
Specializations
Commando
System
Age of Rebellion

6
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

4
1
1
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
+2
Critical
2
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4

15
195
675
9 / 16

Weapons & Armor

Vibrosword
Brass Knuckles
Armored Clothing

Personal Gear

Comm Link (Long range)
Backpack
Load Bearing Gear
4 Emergency Repair Patches

Assets & Resources

None

Critical Injuries & Conditions

None

Talents

Name Rank Book & Page Description
Toughened AoR, 91 Gain +2 Wound Threshold
Physical Training AoR, 91 Add Bonus Die per rank of Physical Training to Athletics or Resilience Checks
Enduring AoR, 146 The Character Gaines +1 Soak Value Per rank of enduring
Strong Arm AoR, 91 Treat Thrown Weapons as if they had 1 Range Greater
Feral Strength AoR, 91 Add 1 Damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee Skill.

Background

***REBOOTING. POWER SOURCE DETECTED***
***RUNNING SYSTEM DIAGNOSTICS***
***WARNING MEMORY CORRUPTED***
***ATTEMPING DEFRAG PROCEEDURES***
***ESTIMEATED TIME TO COMPLETION: UNKNOWN***
***PRIMARY SYSTEMS FUNCTIONAL***
***BRINGING PRIMARY SYSTEMS ONLINE***
***DATE: UNKOWN, LOCATION: UNKNOWN, PRIMARY OBJECTIVE: UNKNOWN***
***SECONDARY OBJECTIVE ENABLED: PROTECT THE STUDENTS***

N1-T3 find themselves in a junk heap on an unknown world. Most of their subroutines and memories corrupted. They only retain memories of being an Old Republic Jedi Training Droid. The Students would refer to them as Knight. N1-T3 also remembers primarily being used for lightsaber training. This would explain the cuts and burns on the outer chassis. The defrag will take time, N1-T3 does not have time. They must find the Students and protect them until the Master can be located. Where to search through? N1-T3 rummages through the scrap finds basic patches to repair the damage to themselves. They also find basic weapons that they stow in their storage unit. N1-T3 slowly pulls themselves from the Junkpile and begins to explore this strange new world.

Motivation

Quest: To restore the Jedi Order. They seem to be missing from the Galaxy, N1-T3 is not sure why or how but their programming compels them to restore the order.

Duties

15 Duty

Recruiting: More personnel must be recruited to restore the Order. N1-T3 will be on the lookout to find more, but specifically any force sensitive ones.

Description

N1-T3 is a beat up old republic droid. Having seen many training sabres and other various blades while training padawans his body has been altered to be bulkier. In order to take this damage without falling apart.

There are large sections of armour connected by various parts. This armour, however, is heavily battle scarred. It has burns and chips and gouges across it. Any symbol or emblem of the old republic or Jedi order has faded from their chassis.

They have one large central eye. This usually glows blue under normal operation. Yellow under extreme operation, such as computing or defragging their memory. Then it can finally grow red whenever combat protocols or "Disciplinary Measures" are engaged.

Other Notes

Whenever N1-T3 gains XP it is not them learning something new. It is them defragging and regaining access to other parts of their memory or subroutines. I think this is just fun narrative gameplay.

Starting XP: 20
Gained XP: 20 (After Gaining Base w/ Whisper)
Spent 10 XP on Strong Arm
Spent 15 XP on Feral Strength

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