Force and Destiny
| Threshold | 23 |
| Current | 4 |
| Threshold | 25 |
| Current | 2 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 2 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 4 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Will) | X | 4 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 2 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | 2 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | 2 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Linked 1, Unwieldy 2 |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 3 | Upgrade difficulty of all combat checks made against her once per rank (Three times total) | |
| Lethal Blows | 2 | Add 10 to critical injury rolls inflicted on opponents per rank. (+20 total) | |
| Parry | 4 | Suffer 3 strain to remove 6 damage to all melee attacks received. | |
| Terrifying | 1 | At the start of each encounter, all PCs must make a Hard Fear Check. (upgrade by 2 for first check) |
| Upgrade | Effect |
|---|---|
|
If check is successful and generates 2 Force Points, the attack deals damage equal to willpower (5) with a critical rating of 4, dealing 1 additional damage per success.
May spend 1 Force Points: (a) increase range by 1 band (b) affect one additional target in range (c) add 3 additional damage Can be used any number of times. |
| Upgrade | Effect |
|---|---|
|
May spend force points to inflict 2 strain (ignoring soak) multiple times.
May make an opposed Discipline vs Discipline check combined with the Influence check. If successful, may spend force point to cause the target to adopt an emotional state of rage, fear, or hatred or believe one untrue thing for one round or 5 minutes. May spend one force point to increase duration by 2 additional rounds or 10 additional minutes |