Zas Dokra by dnoate

Species
Kel Dor
Career
Consular, Guardian, Mystic
Specializations
Niman Disciple, Soresu Defender, Mystic
System
Force and Destiny

3
Threshold 15
Current 7
Threshold 21
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
2
2
2
5
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Will) X 5
Melee (Br) X 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Defensive, Breach 1, Sunder, Vicious 1
Damage
9
Critical
1
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

1195
0
1

Weapons & Armor

Training Lightsaber
Krayt Dragon Pearl (R)
Jedi Battle Armor (R) (HP5)

Personal Gear

Comlink (Handheld)

Assets & Resources

Stimpack x3
Valuable knick knacks

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark Vision FaD: 58 When making skill checks, Kel Dors remove up to 2 setback dice imposed due to darkness.
Nobody's Fool (1) FaD: 70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. (1)
Niman Technique FaD: 70 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Grit (5) FaD: 70 Gain +5 strain threshold.
Defensive Training (2) FaD: 70 When wielding a Lightsaber, Melee or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. (2)
Reflect (6) FaD: 70 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. (6)
Parry (7) FaD: 70 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (7)
Toughened (2) FaD: 77 +4 wound thresh

Force Powers

Force Rating
4
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend Force Points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength (1) Spend Force Points to increase silhouette able to be targeted equal to Strength upgrades purchased. (1)
Range (2) Spend Force Points to increase power's range by a number of range bands equal to Range upgrades purchased. (2)
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend Force Points to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Force Points to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control (1) Ongoing effect: Commit a Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.

Background

Motivation

Restore the Jedi.

Morality

63

Description

Other Notes

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